Most of the 3-D engine Kaby Lake is identical to Sky Lake. However, there
are a few small differences that we need to be able to detect.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Matt Turner <mattst88@gmail.com>
static const struct gen_device_info gen_device_info_kbl_gt1 = {
GEN9_FEATURES,
+ .is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
GEN9_FEATURES,
+ .is_kabylake = true,
.gt = 1,
.max_cs_threads = 7 * 6,
static const struct gen_device_info gen_device_info_kbl_gt2 = {
GEN9_FEATURES,
+ .is_kabylake = true,
.gt = 2,
.num_slices = 1,
static const struct gen_device_info gen_device_info_kbl_gt3 = {
GEN9_FEATURES,
+ .is_kabylake = true,
.gt = 3,
.num_slices = 2,
static const struct gen_device_info gen_device_info_kbl_gt4 = {
GEN9_FEATURES,
+ .is_kabylake = true,
.gt = 4,
/*
bool is_haswell;
bool is_cherryview;
bool is_broxton;
+ bool is_kabylake;
bool has_hiz_and_separate_stencil;
bool must_use_separate_stencil;