assert(view->texture->target < (1 << 4)); /* texture_target:4 */
/* 1D/2D array textures with one slice are treated as non-arrays
- * by the SVGA3D device. Convert the texture type here so that
- * we emit the right TEX/SAMPLE instruction in the shader.
+ * by the SVGA3D device. Set the is_array flag only if we know that
+ * we have more than 1 element. This will be used to select shader
+ * instruction/resource types during shader translation.
*/
- if (view->texture->target == PIPE_TEXTURE_1D_ARRAY ||
- view->texture->target == PIPE_TEXTURE_2D_ARRAY) {
- if (view->texture->array_size == 1) {
- key->tex[i].is_array = 0;
- }
- else {
- assert(view->texture->array_size > 1);
- key->tex[i].is_array = 1;
- }
+ switch (view->texture->target) {
+ case PIPE_TEXTURE_1D_ARRAY:
+ case PIPE_TEXTURE_2D_ARRAY:
+ key->tex[i].is_array = view->texture->array_size > 1;
+ break;
+ default:
+ ; /* nothing / silence compiler warning */
}
assert(view->texture->nr_samples < (1 << 5)); /* 5-bit field */