radv: enable lower to scalar nir pass
authorTimothy Arceri <tarceri@itsqueeze.com>
Wed, 18 Oct 2017 02:46:44 +0000 (13:46 +1100)
committerTimothy Arceri <tarceri@itsqueeze.com>
Wed, 25 Oct 2017 06:02:40 +0000 (17:02 +1100)
This will allow dead components of varyings to be removed.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
src/amd/vulkan/radv_pipeline.c

index d6b33a5327ef142f0991e4fc89701ceba2724f0b..926e3788cc260a4b1154098cc1217d94b90f7b7f 100644 (file)
@@ -1756,6 +1756,17 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                modules[MESA_SHADER_FRAGMENT] = &fs_m;
        }
 
+       /* Determine first and last stage. */
+       unsigned first = MESA_SHADER_STAGES;
+       unsigned last = 0;
+       for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
+               if (!pStages[i])
+                       continue;
+               if (first == MESA_SHADER_STAGES)
+                       first = i;
+               last = i;
+       }
+
        for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
                const VkPipelineShaderStageCreateInfo *stage = pStages[i];
 
@@ -1766,6 +1777,7 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                                                    stage ? stage->pName : "main", i,
                                                    stage ? stage->pSpecializationInfo : NULL);
                pipeline->active_stages |= mesa_to_vk_shader_stage(i);
+
                /* We don't want to alter meta shaders IR directly so clone it
                 * first.
                 */
@@ -1773,6 +1785,18 @@ void radv_create_shaders(struct radv_pipeline *pipeline,
                        nir[i] = nir_shader_clone(NULL, nir[i]);
                }
 
+               if (first != last) {
+                       nir_variable_mode mask = 0;
+
+                       if (i != first)
+                               mask = mask | nir_var_shader_in;
+
+                       if (i != last)
+                               mask = mask | nir_var_shader_out;
+
+                       nir_lower_io_to_scalar_early(nir[i], mask);
+                       radv_optimize_nir(nir[i]);
+               }
        }
 
        if (nir[MESA_SHADER_TESS_CTRL]) {