mesa/st: implement memory objects as a backend for texture storage
authorDave Airlie <airlied@redhat.com>
Wed, 12 Jul 2017 22:45:14 +0000 (18:45 -0400)
committerTimothy Arceri <tarceri@itsqueeze.com>
Sun, 6 Aug 2017 02:42:06 +0000 (12:42 +1000)
Instead of allocating memory to back a texture, use the provided memory
object.

v2: split off extension exposure logic
v3: de-duplicate code with st_AllocTextureStorage

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
src/mesa/state_tracker/st_cb_bufferobjects.c
src/mesa/state_tracker/st_cb_texture.c

index c19830d9c91f7dcf3146902aab50ed43d1cb40e8..24e4f3a3c7940fb2e47735aa9fbb687d41bd6706 100644 (file)
@@ -175,7 +175,7 @@ static GLboolean
 st_bufferobj_data(struct gl_context *ctx,
                   GLenum target,
                   GLsizeiptrARB size,
-                  const void * data,
+                  const void *data,
                   GLenum usage,
                   GLbitfield storageFlags,
                   struct gl_buffer_object *obj)
index 96dd0c1c7a6c8509ddfc47be2621642ecfdbe8b2..af2052db2435d02bb918bc8a767395ad8448d595 100644 (file)
@@ -53,6 +53,7 @@
 #include "state_tracker/st_cb_flush.h"
 #include "state_tracker/st_cb_texture.h"
 #include "state_tracker/st_cb_bufferobjects.h"
+#include "state_tracker/st_cb_memoryobjects.h"
 #include "state_tracker/st_format.h"
 #include "state_tracker/st_pbo.h"
 #include "state_tracker/st_texture.h"
@@ -2647,6 +2648,64 @@ st_finalize_texture(struct gl_context *ctx,
    return GL_TRUE;
 }
 
+/**
+ * Allocate a new pipe_resource object
+ * width0, height0, depth0 are the dimensions of the level 0 image
+ * (the highest resolution).  last_level indicates how many mipmap levels
+ * to allocate storage for.  For non-mipmapped textures, this will be zero.
+ */
+static struct pipe_resource *
+st_texture_create_from_memory(struct st_context *st,
+                              struct st_memory_object *memObj,
+                              GLuint64 offset,
+                              enum pipe_texture_target target,
+                              enum pipe_format format,
+                              GLuint last_level,
+                              GLuint width0,
+                              GLuint height0,
+                              GLuint depth0,
+                              GLuint layers,
+                              GLuint nr_samples,
+                              GLuint bind )
+{
+   struct pipe_resource pt, *newtex;
+   struct pipe_screen *screen = st->pipe->screen;
+
+   assert(target < PIPE_MAX_TEXTURE_TYPES);
+   assert(width0 > 0);
+   assert(height0 > 0);
+   assert(depth0 > 0);
+   if (target == PIPE_TEXTURE_CUBE)
+      assert(layers == 6);
+
+   DBG("%s target %d format %s last_level %d\n", __func__,
+       (int) target, util_format_name(format), last_level);
+
+   assert(format);
+   assert(screen->is_format_supported(screen, format, target, 0,
+                                      PIPE_BIND_SAMPLER_VIEW));
+
+   memset(&pt, 0, sizeof(pt));
+   pt.target = target;
+   pt.format = format;
+   pt.last_level = last_level;
+   pt.width0 = width0;
+   pt.height0 = height0;
+   pt.depth0 = depth0;
+   pt.array_size = layers;
+   pt.usage = PIPE_USAGE_DEFAULT;
+   pt.bind = bind;
+   /* only set this for OpenGL textures, not renderbuffers */
+   pt.flags = PIPE_RESOURCE_FLAG_TEXTURING_MORE_LIKELY;
+   pt.nr_samples = nr_samples;
+
+   newtex = screen->resource_from_memobj(screen, &pt, memObj->memory, offset);
+
+   assert(!newtex || pipe_is_referenced(&newtex->reference));
+
+   return newtex;
+}
+
 /**
  * Allocate texture memory for a whole mipmap stack.
  * Note: for multisample textures if the requested sample count is not
@@ -2656,12 +2715,15 @@ static GLboolean
 st_texture_storage(struct gl_context *ctx,
                    struct gl_texture_object *texObj,
                    GLsizei levels, GLsizei width,
-                   GLsizei height, GLsizei depth)
+                   GLsizei height, GLsizei depth,
+                   struct gl_memory_object *memObj,
+                   GLuint64 offset)
 {
    const GLuint numFaces = _mesa_num_tex_faces(texObj->Target);
    struct gl_texture_image *texImage = texObj->Image[0][0];
    struct st_context *st = st_context(ctx);
    struct st_texture_object *stObj = st_texture_object(texObj);
+   struct st_memory_object *smObj = st_memory_object(memObj);
    struct pipe_screen *screen = st->pipe->screen;
    unsigned ptWidth, bindings;
    uint16_t ptHeight, ptDepth, ptLayers;
@@ -2705,15 +2767,31 @@ st_texture_storage(struct gl_context *ctx,
                                    width, height, depth,
                                    &ptWidth, &ptHeight, &ptDepth, &ptLayers);
 
-   stObj->pt = st_texture_create(st,
-                                 gl_target_to_pipe(texObj->Target),
-                                 fmt,
-                                 levels - 1,
-                                 ptWidth,
-                                 ptHeight,
-                                 ptDepth,
-                                 ptLayers, num_samples,
-                                 bindings);
+   if (smObj) {
+      stObj->pt = st_texture_create_from_memory(st,
+                                                smObj,
+                                                offset,
+                                                gl_target_to_pipe(texObj->Target),
+                                                fmt,
+                                                levels - 1,
+                                                ptWidth,
+                                                ptHeight,
+                                                ptDepth,
+                                                ptLayers, num_samples,
+                                                bindings);
+   }
+   else {
+      stObj->pt = st_texture_create(st,
+                                    gl_target_to_pipe(texObj->Target),
+                                    fmt,
+                                    levels - 1,
+                                    ptWidth,
+                                    ptHeight,
+                                    ptDepth,
+                                    ptLayers, num_samples,
+                                    bindings);
+   }
+
    if (!stObj->pt)
       return GL_FALSE;
 
@@ -2748,7 +2826,8 @@ st_AllocTextureStorage(struct gl_context *ctx,
                        GLsizei height, GLsizei depth)
 {
    return st_texture_storage(ctx, texObj, levels,
-                             width, height, depth);
+                             width, height, depth,
+                             NULL, 0);
 }
 
 
@@ -2972,6 +3051,18 @@ st_TexParameter(struct gl_context *ctx,
    }
 }
 
+static GLboolean
+st_SetTextureStorageForMemoryObject(struct gl_context *ctx,
+                                    struct gl_texture_object *texObj,
+                                    struct gl_memory_object *memObj,
+                                    GLsizei levels, GLsizei width,
+                                    GLsizei height, GLsizei depth,
+                                    GLuint64 offset)
+{
+   return st_texture_storage(ctx, texObj, levels,
+                             width, height, depth,
+                             memObj, offset);
+}
 
 static GLuint64
 st_NewTextureHandle(struct gl_context *ctx, struct gl_texture_object *texObj,
@@ -3094,4 +3185,7 @@ st_init_texture_functions(struct dd_function_table *functions)
    functions->NewImageHandle = st_NewImageHandle;
    functions->DeleteImageHandle = st_DeleteImageHandle;
    functions->MakeImageHandleResident = st_MakeImageHandleResident;
+
+   /* external object functions */
+   functions->SetTextureStorageForMemoryObject = st_SetTextureStorageForMemoryObject;
 }