This change silenced valgrind warnings but broke progs/tests/drawbuffers.
The problem is we don't know the surface's state when we start caching it
(it may or may not be initialized/cleared/etc). So "clearing" it here was
presumptuous. Leaving the code in place (but disabled) for reference and
when using valgrind.
Fixes bug 24401
tc->entries[pos].y = -1;
}
-#if TILE_CLEAR_OPTIMIZATION
+ /* XXX this code prevents valgrind warnings about use of uninitialized
+ * memory in programs that don't clear the surface before rendering.
+ * However, it breaks clearing in other situations (such as in
+ * progs/tests/drawbuffers, see bug 24402).
+ */
+#if 0 && TILE_CLEAR_OPTIMIZATION
/* set flags to indicate all the tiles are cleared */
memset(tc->clear_flags, 255, sizeof(tc->clear_flags));
#endif