radeonsi/gfx9: add linear address computations for texture transfers
authorMarek Olšák <marek.olsak@amd.com>
Wed, 26 Oct 2016 22:10:13 +0000 (00:10 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Thu, 30 Mar 2017 12:44:33 +0000 (14:44 +0200)
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
src/gallium/drivers/radeon/r600_texture.c

index 0231fe2068c91bb24bf2f112cc287bbf9dad8fa6..c6d2381b122556a51097e8537371f4149e591413 100644 (file)
@@ -177,14 +177,42 @@ static void r600_copy_from_staging_texture(struct pipe_context *ctx, struct r600
                       src, 0, &sbox);
 }
 
-static unsigned r600_texture_get_offset(struct r600_texture *rtex, unsigned level,
-                                       const struct pipe_box *box)
+static unsigned r600_texture_get_offset(struct r600_common_screen *rscreen,
+                                       struct r600_texture *rtex, unsigned level,
+                                       const struct pipe_box *box,
+                                       unsigned *stride,
+                                       unsigned *layer_stride)
 {
-       return rtex->surface.u.legacy.level[level].offset +
-              box->z * rtex->surface.u.legacy.level[level].slice_size +
-              (box->y / rtex->surface.blk_h *
-               rtex->surface.u.legacy.level[level].nblk_x +
-               box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+       if (rscreen->chip_class >= GFX9) {
+               *stride = rtex->surface.u.gfx9.surf_pitch * rtex->surface.bpe;
+               *layer_stride = rtex->surface.u.gfx9.surf_slice_size;
+
+               if (!box)
+                       return 0;
+
+               /* Each texture is an array of slices. Each slice is an array
+                * of mipmap levels. */
+               return box->z * rtex->surface.u.gfx9.surf_slice_size +
+                      ((rtex->surface.u.gfx9.surf_ymip_offset[level] +
+                        box->y / rtex->surface.blk_h) *
+                       rtex->surface.u.gfx9.surf_pitch +
+                       box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+       } else {
+               *stride = rtex->surface.u.legacy.level[level].nblk_x *
+                         rtex->surface.bpe;
+               *layer_stride = rtex->surface.u.legacy.level[level].slice_size;
+
+               if (!box)
+                       return rtex->surface.u.legacy.level[level].offset;
+
+               /* Each texture is an array of mipmap levels. Each level is
+                * an array of slices. */
+               return rtex->surface.u.legacy.level[level].offset +
+                      box->z * rtex->surface.u.legacy.level[level].slice_size +
+                      (box->y / rtex->surface.blk_h *
+                       rtex->surface.u.legacy.level[level].nblk_x +
+                       box->x / rtex->surface.blk_w) * rtex->surface.bpe;
+       }
 }
 
 static int r600_init_surface(struct r600_common_screen *rscreen,
@@ -1662,8 +1690,12 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
                                                            0, 0, 0, box->depth, 0, 0);
                                pipe_resource_reference(&temp, NULL);
                        }
-               }
-               else {
+
+                       /* Just get the strides. */
+                       r600_texture_get_offset(rctx->screen, staging_depth, level, NULL,
+                                               &trans->transfer.stride,
+                                               &trans->transfer.layer_stride);
+               } else {
                        /* XXX: only readback the rectangle which is being mapped? */
                        /* XXX: when discard is true, no need to read back from depth texture */
                        if (!r600_init_flushed_depth_texture(ctx, texture, &staging_depth)) {
@@ -1677,12 +1709,12 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
                                                    box->z, box->z + box->depth - 1,
                                                    0, 0);
 
-                       offset = r600_texture_get_offset(staging_depth, level, box);
+                       offset = r600_texture_get_offset(rctx->screen, staging_depth,
+                                                        level, box,
+                                                        &trans->transfer.stride,
+                                                        &trans->transfer.layer_stride);
                }
 
-               trans->transfer.stride = staging_depth->surface.u.legacy.level[level].nblk_x *
-                                        staging_depth->surface.bpe;
-               trans->transfer.layer_stride = staging_depth->surface.u.legacy.level[level].slice_size;
                trans->staging = (struct r600_resource*)staging_depth;
                buf = trans->staging;
        } else if (use_staging_texture) {
@@ -1702,9 +1734,11 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
                        return NULL;
                }
                trans->staging = &staging->resource;
-               trans->transfer.stride = staging->surface.u.legacy.level[0].nblk_x *
-                                        staging->surface.bpe;
-               trans->transfer.layer_stride = staging->surface.u.legacy.level[0].slice_size;
+
+               /* Just get the strides. */
+               r600_texture_get_offset(rctx->screen, staging, 0, NULL,
+                                       &trans->transfer.stride,
+                                       &trans->transfer.layer_stride);
 
                if (usage & PIPE_TRANSFER_READ)
                        r600_copy_to_staging_texture(ctx, trans);
@@ -1714,10 +1748,9 @@ static void *r600_texture_transfer_map(struct pipe_context *ctx,
                buf = trans->staging;
        } else {
                /* the resource is mapped directly */
-               trans->transfer.stride = rtex->surface.u.legacy.level[level].nblk_x *
-                                        rtex->surface.bpe;
-               trans->transfer.layer_stride = rtex->surface.u.legacy.level[level].slice_size;
-               offset = r600_texture_get_offset(rtex, level, box);
+               offset = r600_texture_get_offset(rctx->screen, rtex, level, box,
+                                                &trans->transfer.stride,
+                                                &trans->transfer.layer_stride);
                buf = &rtex->resource;
        }