anv: Use TRANSFER_SRC_OPTIMAL for depth/stencil MSAA resolves
authorJason Ekstrand <jason@jlekstrand.net>
Mon, 6 Jan 2020 17:28:59 +0000 (11:28 -0600)
committerMarge Bot <eric+marge@anholt.net>
Fri, 24 Jan 2020 17:42:36 +0000 (17:42 +0000)
As of 52ad1712ed62, TRANSFER_SRC_OPTIMAL and SHADER_READ_ONLY_OPTIMAL
are now identical for depth buffers so there's no reason why we need to
use the "wrong" layout.  Technically, according to Vulkan, blits and
MSAA resolves are transfer ops so we should use the transfer layout now
that we can.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/2605>

src/intel/vulkan/genX_cmd_buffer.c

index edde918dc6b5b8db71cb41a491acb4ed5063a7a8..0db58bc3bd5e847ac4302cd2bc2f0db58d4032f1 100644 (file)
@@ -5026,12 +5026,12 @@ cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
           */
          transition_depth_buffer(cmd_buffer, src_iview->image,
                                  src_state->current_layout,
-                                 VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
+                                 VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
          src_state->aux_usage =
             anv_layout_to_aux_usage(&cmd_buffer->device->info, src_iview->image,
                                     VK_IMAGE_ASPECT_DEPTH_BIT,
-                                    VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
-         src_state->current_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+                                    VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
+         src_state->current_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
 
          /* MSAA resolves write to the resolve attachment as if it were any
           * other transfer op.  Transition the resolve attachment accordingly.
@@ -5078,7 +5078,7 @@ cmd_buffer_end_subpass(struct anv_cmd_buffer *cmd_buffer)
       if ((src_iview->image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT) &&
           subpass->stencil_resolve_mode != VK_RESOLVE_MODE_NONE_KHR) {
 
-         src_state->current_stencil_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
+         src_state->current_stencil_layout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
          dst_state->current_stencil_layout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
 
          enum isl_aux_usage src_aux_usage = ISL_AUX_USAGE_NONE;