state->ARB_shader_image_load_store_enable);
}
+static bool
+shader_image_atomic(const _mesa_glsl_parse_state *state)
+{
+ return (state->is_version(420, 0) ||
+ state->ARB_shader_image_load_store_enable);
+}
+
static bool
gs_streams(const _mesa_glsl_parse_state *state)
{
IMAGE_FUNCTION_HAS_VECTOR_DATA_TYPE = (1 << 2),
IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE = (1 << 3),
IMAGE_FUNCTION_READ_ONLY = (1 << 4),
- IMAGE_FUNCTION_WRITE_ONLY = (1 << 5)
+ IMAGE_FUNCTION_WRITE_ONLY = (1 << 5),
+ IMAGE_FUNCTION_AVAIL_ATOMIC = (1 << 6)
};
/**
IMAGE_FUNCTION_SUPPORTS_FLOAT_DATA_TYPE |
IMAGE_FUNCTION_WRITE_ONLY));
+ const unsigned atom_flags = flags | IMAGE_FUNCTION_AVAIL_ATOMIC;
+
add_image_function(glsl ? "imageAtomicAdd" : "__intrinsic_image_atomic_add",
- "__intrinsic_image_atomic_add", 1, flags);
+ "__intrinsic_image_atomic_add", 1, atom_flags);
add_image_function(glsl ? "imageAtomicMin" : "__intrinsic_image_atomic_min",
- "__intrinsic_image_atomic_min", 1, flags);
+ "__intrinsic_image_atomic_min", 1, atom_flags);
add_image_function(glsl ? "imageAtomicMax" : "__intrinsic_image_atomic_max",
- "__intrinsic_image_atomic_max", 1, flags);
+ "__intrinsic_image_atomic_max", 1, atom_flags);
add_image_function(glsl ? "imageAtomicAnd" : "__intrinsic_image_atomic_and",
- "__intrinsic_image_atomic_and", 1, flags);
+ "__intrinsic_image_atomic_and", 1, atom_flags);
add_image_function(glsl ? "imageAtomicOr" : "__intrinsic_image_atomic_or",
- "__intrinsic_image_atomic_or", 1, flags);
+ "__intrinsic_image_atomic_or", 1, atom_flags);
add_image_function(glsl ? "imageAtomicXor" : "__intrinsic_image_atomic_xor",
- "__intrinsic_image_atomic_xor", 1, flags);
+ "__intrinsic_image_atomic_xor", 1, atom_flags);
add_image_function((glsl ? "imageAtomicExchange" :
"__intrinsic_image_atomic_exchange"),
- "__intrinsic_image_atomic_exchange", 1, flags);
+ "__intrinsic_image_atomic_exchange", 1, atom_flags);
add_image_function((glsl ? "imageAtomicCompSwap" :
"__intrinsic_image_atomic_comp_swap"),
- "__intrinsic_image_atomic_comp_swap", 2, flags);
+ "__intrinsic_image_atomic_comp_swap", 2, atom_flags);
}
ir_variable *
ir_variable *coord = in_var(
glsl_type::ivec(image_type->coordinate_components()), "coord");
- ir_function_signature *sig = new_sig(
- ret_type, shader_image_load_store, 2, image, coord);
+ const builtin_available_predicate avail =
+ (flags & IMAGE_FUNCTION_AVAIL_ATOMIC ? shader_image_atomic :
+ shader_image_load_store);
+ ir_function_signature *sig = new_sig(ret_type, avail, 2, image, coord);
/* Sample index for multisample images. */
if (image_type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS)