-/* $Id: t_imm_eval.c,v 1.16 2001/08/14 00:52:47 keithw Exp $ */
+/* $Id: t_imm_eval.c,v 1.17 2001/08/14 00:59:08 keithw Exp $ */
/*
* Mesa 3-D graphics library
_math_de_casteljau_surf(map->Points, obj[i], du, dv, u, v, dimension,
map->Uorder, map->Vorder);
-/* du[0] = du[0]*obj[i][3] - du[3]*obj[i][0]; */
-/* du[1] = du[1]*obj[i][3] - du[3]*obj[i][1]; */
-/* du[2] = du[2]*obj[i][3] - du[3]*obj[i][2]; */
+ if (dimension == 4) {
+ du[0] = du[0]*obj[i][3] - du[3]*obj[i][0];
+ du[1] = du[1]*obj[i][3] - du[3]*obj[i][1];
+ du[2] = du[2]*obj[i][3] - du[3]*obj[i][2];
-/* dv[0] = dv[0]*obj[i][3] - dv[3]*obj[i][0]; */
-/* dv[1] = dv[1]*obj[i][3] - dv[3]*obj[i][1]; */
-/* dv[2] = dv[2]*obj[i][3] - dv[3]*obj[i][2]; */
+ dv[0] = dv[0]*obj[i][3] - dv[3]*obj[i][0];
+ dv[1] = dv[1]*obj[i][3] - dv[3]*obj[i][1];
+ dv[2] = dv[2]*obj[i][3] - dv[3]*obj[i][2];
+ }
CROSS3(normal[i], du, dv);
NORMALIZE_3FV(normal[i]);