glapi: add indexed blend functions (GL 4.0)
authorTapani Pälli <tapani.palli@intel.com>
Fri, 25 Jul 2014 07:20:17 +0000 (10:20 +0300)
committerKenneth Graunke <kenneth@whitecape.org>
Mon, 28 Jul 2014 23:26:27 +0000 (16:26 -0700)
This makes some of the UE4 engine demos (Stylized, Mobile Temple)
render correctly, tested on Intel Haswell machine.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Acked-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=78716

src/mapi/glapi/gen/GL4x.xml
src/mesa/main/tests/dispatch_sanity.cpp

index 8efef0b9159957940ae038e72156da25c7849370..848316e9eda56740d885dafee6762026004b4cc2 100644 (file)
   <function name="MinSampleShading" offset="assign">
     <param name="value" type="GLfloat"/>
   </function>
+
+  <function name="BlendFunci" static_dispatch="false" alias="BlendFunciARB">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactor" type="GLenum"/>
+    <param name="dfactor" type="GLenum"/>
+  </function>
+
+  <function name="BlendFuncSeparatei" static_dispatch="false" alias="BlendFuncSeparateiARB">
+    <param name="buf" type="GLuint"/>
+    <param name="sfactorRGB" type="GLenum"/>
+    <param name="dfactorRGB" type="GLenum"/>
+    <param name="sfactorAlpha" type="GLenum"/>
+    <param name="dfactorAlpha" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationi" static_dispatch="false" alias="BlendEquationiARB">
+    <param name="buf" type="GLuint"/>
+    <param name="mode" type="GLenum"/>
+  </function>
+
+  <function name="BlendEquationSeparatei" static_dispatch="false" alias="BlendEquationSeparateiARB" >
+    <param name="buf" type="GLuint"/>
+    <param name="modeRGB" type="GLenum"/>
+    <param name="modeA" type="GLenum"/>
+  </function>
+
 </category>
 
 <category name="4.3">
index 6c4bdee7fd4a837280505b3a5906fa22630ac9b1..5e751f493fff759966ae6bf589ee40ca2b2982ee 100644 (file)
@@ -542,11 +542,11 @@ const struct function gl_core_functions_possible[] = {
    { "glVertexAttribDivisor", 33, -1 },
 
    /* GL 4.0 */
-   { "glMinSampleShading", 40, -1 },                    // XXX: Add to xml
-// { "glBlendEquationi", 40, -1 },                      // XXX: Add to xml
-// { "glBlendEquationSeparatei", 40, -1 },              // XXX: Add to xml
-// { "glBlendFunci", 40, -1 },                          // XXX: Add to xml
-// { "glBlendFuncSeparatei", 40, -1 },                  // XXX: Add to xml
+   { "glMinSampleShading", 40, -1 },
+   { "glBlendEquationi", 40, -1 },
+   { "glBlendEquationSeparatei", 40, -1 },
+   { "glBlendFunci", 40, -1 },
+   { "glBlendFuncSeparatei", 40, -1 },
 
    /* GL 4.3 */
    { "glIsRenderbuffer", 43, -1 },