CORE_ADDR real_pc;
struct type *param_type = NULL;
struct type *ftype = check_typedef (SYMBOL_TYPE (function));
+ int n_method_args = 0;
dummy = alloca (SIZEOF_CALL_DUMMY_WORDS);
sizeof_dummy1 = REGISTER_SIZE * SIZEOF_CALL_DUMMY_WORDS / sizeof (ULONGEST);
sp = old_sp; /* It really is used, for some ifdef's... */
#endif
- if (nargs < TYPE_NFIELDS (ftype))
+ if (TYPE_CODE (ftype) == TYPE_CODE_METHOD)
+ {
+ i = 0;
+ while (TYPE_CODE (TYPE_ARG_TYPES (ftype)[i]) != TYPE_CODE_VOID)
+ i++;
+ n_method_args = i;
+ if (nargs < i)
+ error ("too few arguments in method call");
+ }
+ else if (nargs < TYPE_NFIELDS (ftype))
error ("too few arguments in function call");
for (i = nargs - 1; i >= 0; i--)
{
+ /* Assume that methods are always prototyped, unless they are off the
+ end (which we should only be allowing if there is a ``...'').
+ FIXME. */
+ if (TYPE_CODE (ftype) == TYPE_CODE_METHOD)
+ {
+ if (i < n_method_args)
+ args[i] = value_arg_coerce (args[i], TYPE_ARG_TYPES (ftype)[i], 1);
+ else
+ args[i] = value_arg_coerce (args[i], NULL, 0);
+ }
+
/* If we're off the end of the known arguments, do the standard
promotions. FIXME: if we had a prototype, this should only
be allowed if ... were present. */
int
find_overload_match (struct type **arg_types, int nargs, char *name, int method,
- int lax, value_ptr obj, struct symbol *fsym,
+ int lax, value_ptr *objp, struct symbol *fsym,
value_ptr *valp, struct symbol **symp, int *staticp)
{
int nparms;
struct type **parm_types;
int champ_nparms = 0;
+ struct value *obj = (objp ? *objp : NULL);
short oload_champ = -1; /* Index of best overloaded function */
short oload_ambiguous = 0; /* Current ambiguity state for overload resolution */
xfree (func_name);
}
+ if (objp)
+ {
+ if (TYPE_CODE (VALUE_TYPE (temp)) != TYPE_CODE_PTR
+ && TYPE_CODE (VALUE_TYPE (*objp)) == TYPE_CODE_PTR)
+ {
+ temp = value_addr (temp);
+ }
+ *objp = temp;
+ }
return oload_incompatible ? 100 : (oload_non_standard ? 10 : 0);
}