anv: enable storage image extended formats
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 27 Nov 2016 21:37:17 +0000 (16:37 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Tue, 29 Nov 2016 03:32:14 +0000 (19:32 -0800)
These are all regularly available in desktop GL, so the backend fully
supports them.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/vulkan/anv_device.c

index 4c51981f03fef76296c6fa7c2c3cc7572652a982..fcc27da1f83fae4d8a9123f6397172d48d39341b 100644 (file)
@@ -465,7 +465,7 @@ void anv_GetPhysicalDeviceFeatures(
       .fragmentStoresAndAtomics                 = true,
       .shaderTessellationAndGeometryPointSize   = true,
       .shaderImageGatherExtended                = false,
-      .shaderStorageImageExtendedFormats        = false,
+      .shaderStorageImageExtendedFormats        = true,
       .shaderStorageImageMultisample            = false,
       .shaderUniformBufferArrayDynamicIndexing  = true,
       .shaderSampledImageArrayDynamicIndexing   = true,