void r200SetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
__DRIdrawable *dPriv)
{
- struct gl_texture_unit *texUnit;
struct gl_texture_object *texObj;
struct gl_texture_image *texImage;
struct radeon_renderbuffer *rb;
radeon = pDRICtx->driverPrivate;
rfb = dPriv->driverPrivate;
- texUnit = &radeon->glCtx.Texture.Unit[radeon->glCtx.Texture.CurrentUnit];
- texObj = _mesa_select_tex_object(&radeon->glCtx, texUnit, target);
- texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
+ texObj = _mesa_get_current_tex_object(&radeon->glCtx, target);
+ texImage = _mesa_get_tex_image(&radeon->glCtx, texObj, target, 0);
rImage = get_radeon_texture_image(texImage);
t = radeon_tex_obj(texObj);