{
float det = calc_det(v0, v1, v2);
+#if DEBUG_VERTS
+ debug_printf("Setup triangle:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+ print_vertex(setup, v2);
+#endif
+
if (setup->softpipe->no_rast)
return;
setup->numFragsWritten = 0;
#endif
-#if DEBUG_VERTS
- debug_printf("Triangle:\n");
- print_vertex(setup, v0);
- print_vertex(setup, v1);
- print_vertex(setup, v2);
-#endif
-
if (cull_tri( setup, det ))
return;
int dy = y1 - y0;
int xstep, ystep;
+#if DEBUG_VERTS
+ debug_printf("Setup line:\n");
+ print_vertex(setup, v0);
+ print_vertex(setup, v1);
+#endif
+
if (setup->softpipe->no_rast)
return;
const struct vertex_info *vinfo = softpipe_get_vertex_info(softpipe);
uint fragSlot;
+#if DEBUG_VERTS
+ debug_printf("Setup point:\n");
+ print_vertex(setup, v0);
+#endif
if (softpipe->no_rast)
return;