}
}
+/**
+ * Given a depth-stencil format, return the corresponding stencil-only format.
+ * For stencil-only formats, return the format unchanged.
+ */
+static INLINE enum pipe_format
+util_format_stencil_only(enum pipe_format format)
+{
+ switch (format) {
+ /* mask out the depth component */
+ case PIPE_FORMAT_Z24_UNORM_S8_UINT:
+ return PIPE_FORMAT_X24S8_UINT;
+ case PIPE_FORMAT_S8_UINT_Z24_UNORM:
+ return PIPE_FORMAT_S8X24_UINT;
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ return PIPE_FORMAT_X32_S8X24_UINT;
+
+ /* stencil only formats */
+ case PIPE_FORMAT_X24S8_UINT:
+ case PIPE_FORMAT_S8X24_UINT:
+ case PIPE_FORMAT_X32_S8X24_UINT:
+ case PIPE_FORMAT_S8_UINT:
+ return format;
+
+ default:
+ assert(0);
+ return PIPE_FORMAT_NONE;
+ }
+}
+
/**
* Return the number of components stored.
* Formats with block size != 1x1 will always have 1 component (the block).
* The stencil is written using the shader stencil export
* functionality. */
if (write_stencil) {
- enum pipe_format stencil_format = PIPE_FORMAT_NONE;
-
- switch (pt->format) {
- case PIPE_FORMAT_Z24_UNORM_S8_UINT:
- case PIPE_FORMAT_X24S8_UINT:
- stencil_format = PIPE_FORMAT_X24S8_UINT;
- break;
- case PIPE_FORMAT_S8_UINT_Z24_UNORM:
- case PIPE_FORMAT_S8X24_UINT:
- stencil_format = PIPE_FORMAT_S8X24_UINT;
- break;
- case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
- case PIPE_FORMAT_X32_S8X24_UINT:
- stencil_format = PIPE_FORMAT_X32_S8X24_UINT;
- break;
- case PIPE_FORMAT_S8_UINT:
- stencil_format = PIPE_FORMAT_S8_UINT;
- break;
- default:
- assert(0);
- }
+ enum pipe_format stencil_format =
+ util_format_stencil_only(pt->format);
sv[1] = st_create_texture_sampler_view_format(st->pipe, pt,
stencil_format);