glsl: Split out types that are in 1.10 but not GLSL ES 1.00.
authorKenneth Graunke <kenneth@whitecape.org>
Sat, 7 Aug 2010 09:03:00 +0000 (02:03 -0700)
committerKenneth Graunke <kenneth@whitecape.org>
Wed, 8 Sep 2010 00:30:37 +0000 (17:30 -0700)
src/glsl/builtin_types.h
src/glsl/glsl_types.cpp
src/glsl/glsl_types.h

index 7b94aac666b136e4e2cc8f3b52bd1754f7d21577..6dabbf0d32cd5c3ce188c6462dae6ee12583d43d 100644 (file)
@@ -51,16 +51,8 @@ const glsl_type glsl_type::builtin_core_types[] = {
    glsl_type(GL_FLOAT_MAT2,   GLSL_TYPE_FLOAT, 2, 2, "mat2"),
    glsl_type(GL_FLOAT_MAT3,   GLSL_TYPE_FLOAT, 3, 3, "mat3"),
    glsl_type(GL_FLOAT_MAT4,   GLSL_TYPE_FLOAT, 4, 4, "mat4"),
-   glsl_type(GL_SAMPLER_1D,   GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
-            "sampler1D"),
-   glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
-            "sampler1DShadow"),
    glsl_type(GL_SAMPLER_2D,   GLSL_SAMPLER_DIM_2D, 0, 0, GLSL_TYPE_FLOAT,
             "sampler2D"),
-   glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
-            "sampler2DShadow"),
-   glsl_type(GL_SAMPLER_3D,   GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
-            "sampler3D"),
    glsl_type(GL_SAMPLER_CUBE, GLSL_SAMPLER_DIM_CUBE, 0, 0, GLSL_TYPE_FLOAT,
             "samplerCube"),
 };
@@ -178,6 +170,21 @@ const glsl_type glsl_type::builtin_110_deprecated_structure_types[] = {
 };
 /*@}*/
 
+/** \name Types in GLSL 1.10 (but not GLSL ES 1.00)
+ */
+/*@{*/
+const glsl_type glsl_type::builtin_110_types[] = {
+   glsl_type(GL_SAMPLER_1D,   GLSL_SAMPLER_DIM_1D, 0, 0, GLSL_TYPE_FLOAT,
+            "sampler1D"),
+   glsl_type(GL_SAMPLER_1D_SHADOW, GLSL_SAMPLER_DIM_1D, 1, 0, GLSL_TYPE_FLOAT,
+            "sampler1DShadow"),
+   glsl_type(GL_SAMPLER_2D_SHADOW, GLSL_SAMPLER_DIM_2D, 1, 0, GLSL_TYPE_FLOAT,
+            "sampler2DShadow"),
+   glsl_type(GL_SAMPLER_3D,   GLSL_SAMPLER_DIM_3D, 0, 0, GLSL_TYPE_FLOAT,
+            "sampler3D"),
+};
+/*@}*/
+
 /** \name Types added in GLSL 1.20
  */
 /*@{*/
index 92ad3efafc70dcbc1f843ccb1513eec83ac213e9..82eb470605689761b387e8c4f1a18963a7e5875f 100644 (file)
@@ -111,9 +111,8 @@ add_types_to_symbol_table(glsl_symbol_table *symtab,
    }
 }
 
-
 void
-glsl_type::generate_110_types(glsl_symbol_table *symtab)
+glsl_type::generate_100ES_types(glsl_symbol_table *symtab)
 {
    add_types_to_symbol_table(symtab, builtin_core_types,
                             Elements(builtin_core_types),
@@ -121,10 +120,20 @@ glsl_type::generate_110_types(glsl_symbol_table *symtab)
    add_types_to_symbol_table(symtab, builtin_structure_types,
                             Elements(builtin_structure_types),
                             false);
+   add_types_to_symbol_table(symtab, &void_type, 1, false);
+}
+
+void
+glsl_type::generate_110_types(glsl_symbol_table *symtab)
+{
+   generate_100ES_types(symtab);
+
+   add_types_to_symbol_table(symtab, builtin_110_types,
+                            Elements(builtin_110_types),
+                            false);
    add_types_to_symbol_table(symtab, builtin_110_deprecated_structure_types,
                             Elements(builtin_110_deprecated_structure_types),
                             false);
-   add_types_to_symbol_table(symtab, & void_type, 1, false);
 }
 
 
@@ -173,6 +182,10 @@ void
 _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
 {
    switch (state->language_version) {
+   case 100:
+      assert(state->es_shader);
+      glsl_type::generate_100ES_types(state->symbols);
+      break;
    case 110:
       glsl_type::generate_110_types(state->symbols);
       break;
index b4e83c98334f219a44a78f4a3bf389573f1ab486..4f7d2f74afab03b064a7ad8c3de056ee29f384c7 100644 (file)
@@ -430,6 +430,7 @@ private:
    static const glsl_type builtin_core_types[];
    static const glsl_type builtin_structure_types[];
    static const glsl_type builtin_110_deprecated_structure_types[];
+   static const glsl_type builtin_110_types[];
    static const glsl_type builtin_120_types[];
    static const glsl_type builtin_130_types[];
    static const glsl_type builtin_ARB_texture_rectangle_types[];
@@ -446,13 +447,12 @@ private:
     * the world in a public header file.
     */
    /*@{*/
+   static void generate_100ES_types(glsl_symbol_table *);
    static void generate_110_types(glsl_symbol_table *);
    static void generate_120_types(glsl_symbol_table *);
    static void generate_130_types(glsl_symbol_table *);
-   static void generate_ARB_texture_rectangle_types(glsl_symbol_table *,
-                                                   bool);
-   static void generate_EXT_texture_array_types(glsl_symbol_table *,
-                                               bool);
+   static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool);
+   static void generate_EXT_texture_array_types(glsl_symbol_table *, bool);
    /*@}*/
 
    /**