_swrast_read_rgba_span() now takes a datatype parameter.
New optimization for glReadPixels(format=GL_RGB).
New glCopyPixels optimization for the simple, common cases.
/* read colors from color buffer */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, rgba);
+ xpos, ypos + i, CHAN_TYPE, rgba);
/* do accumulation */
if (swrast->_IntegerAccumMode) {
/* read colors from color buffer */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width,
- xpos, ypos + i, rgba);
+ xpos, ypos + i, CHAN_TYPE, rgba);
/* do load */
if (swrast->_IntegerAccumMode) {
+/**
+ * Size of an RGBA pixel, in bytes, for given datatype.
+ */
+#define RGBA_PIXEL_SIZE(TYPE) \
+ ((TYPE == GL_UNSIGNED_BYTE) ? 4 * sizeof(GLubyte) : \
+ ((TYPE == GL_UNSIGNED_SHORT) ? 4 * sizeof(GLushort) \
+ : 4 * sizeof(GLfloat)))
+
+
+
/*
* XXX these macros are just bandages for now in order to make
* CHAN_BITS==32 compile cleanly.
-/*
+/**
* Determine if there's overlap in an image copy.
* This test also compensates for the fact that copies are done from
* bottom to top and overlaps can sometimes be handled correctly
* without making a temporary image copy.
+ * \return GL_TRUE if the regions overlap, GL_FALSE otherwise.
*/
static GLboolean
regions_overlap(GLint srcx, GLint srcy,
/**
- * Convert GLfloat[n][4] colors to GLchan[n][4].
- * XXX maybe move into image.c
- */
-static void
-float_span_to_chan(GLuint n, CONST GLfloat in[][4], GLchan out[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- UNCLAMPED_FLOAT_TO_CHAN(out[i][RCOMP], in[i][RCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(out[i][GCOMP], in[i][GCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(out[i][BCOMP], in[i][BCOMP]);
- UNCLAMPED_FLOAT_TO_CHAN(out[i][ACOMP], in[i][ACOMP]);
- }
-}
-
-
-/**
- * Convert GLchan[n][4] colors to GLfloat[n][4].
- * XXX maybe move into image.c
- */
-static void
-chan_span_to_float(GLuint n, CONST GLchan in[][4], GLfloat out[][4])
-{
- GLuint i;
- for (i = 0; i < n; i++) {
- out[i][RCOMP] = CHAN_TO_FLOAT(in[i][RCOMP]);
- out[i][GCOMP] = CHAN_TO_FLOAT(in[i][GCOMP]);
- out[i][BCOMP] = CHAN_TO_FLOAT(in[i][BCOMP]);
- out[i][ACOMP] = CHAN_TO_FLOAT(in[i][ACOMP]);
- }
-}
-
-
-
-/*
* RGBA copypixels with convolution.
*/
static void
GLint width, GLint height, GLint destx, GLint desty)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *drawRb = NULL;
- GLboolean quick_draw;
GLint row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
const GLuint transferOps = ctx->_ImageTransferState;
+ const GLboolean sink = (ctx->Pixel.MinMaxEnabled && ctx->MinMax.Sink)
+ || (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
GLfloat *dest, *tmpImage, *convImage;
SWspan span;
_swrast_span_default_fog(ctx, &span);
- if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
- && !zoom
- && destx >= 0
- && destx + width <= (GLint) ctx->DrawBuffer->Width) {
- quick_draw = GL_TRUE;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- }
- else {
- quick_draw = GL_FALSE;
- }
-
/* allocate space for GLfloat image */
tmpImage = (GLfloat *) _mesa_malloc(width * height * 4 * sizeof(GLfloat));
if (!tmpImage) {
return;
}
- /* read source image */
+ /* read source image as float/RGBA */
dest = tmpImage;
for (row = 0; row < height; row++) {
- GLchan rgba[MAX_WIDTH][4];
- /* Read GLchan and convert to GLfloat */
_swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, srcy + row, rgba);
- chan_span_to_float(width, (CONST GLchan (*)[4]) rgba,
- (GLfloat (*)[4]) dest);
+ width, srcx, srcy + row, GL_FLOAT, dest);
dest += 4 * width;
}
width, rgba);
}
- /* write the new image */
- for (row = 0; row < height; row++) {
- const GLfloat *src = convImage + row * width * 4;
- GLint dy;
+ if (!sink) {
+ /* write the new image */
+ for (row = 0; row < height; row++) {
+ const GLfloat *src = convImage + row * width * 4;
+ GLvoid *rgba = span.array->color.sz1.rgba; /* row storage */
- /* convert floats back to chan */
- float_span_to_chan(width, (const GLfloat (*)[4]) src, span.array->rgba);
+ /* copy convolved colors into span array */
+ _mesa_memcpy(rgba, src, width * 4 * sizeof(GLfloat));
- /* write row to framebuffer */
- dy = desty + row;
- if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
- drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
- }
- else {
+ /* write span */
span.x = destx;
- span.y = dy;
+ span.y = desty + row;
span.end = width;
+ span.array->ChanType = GL_FLOAT;
if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
- span.array->rgba);
+ _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
+ /* restore this */
+ span.array->ChanType = CHAN_TYPE;
}
_mesa_free(convImage);
}
-/*
+/**
* RGBA copypixels
*/
static void
GLint width, GLint height, GLint destx, GLint desty)
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct gl_renderbuffer *drawRb;
- GLchan *tmpImage,*p;
- GLboolean quick_draw;
- GLint sy, dy, stepy, j;
+ GLfloat *tmpImage, *p;
+ GLint sy, dy, stepy, row;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0F || ctx->Pixel.ZoomY != 1.0F;
GLint overlapping;
const GLuint transferOps = ctx->_ImageTransferState;
return;
}
- INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
copy_conv_rgba_pixels(ctx, srcx, srcy, width, height, destx, desty);
return;
overlapping = GL_FALSE;
}
+ INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
_swrast_span_default_fog(ctx, &span);
- if (SWRAST_CONTEXT(ctx)->_RasterMask == 0
- && !zoom
- && destx >= 0
- && destx + width <= (GLint) ctx->DrawBuffer->Width) {
- quick_draw = GL_TRUE;
- drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- }
- else {
- quick_draw = GL_FALSE;
- drawRb = NULL;
- }
-
if (overlapping) {
- GLint ssy = sy;
- tmpImage = (GLchan *) _mesa_malloc(width * height * sizeof(GLchan) * 4);
+ tmpImage = (GLfloat *) _mesa_malloc(width * height * sizeof(GLfloat) * 4);
if (!tmpImage) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyPixels" );
return;
}
- /* read the source image */
+ /* read the source image as RGBA/float */
p = tmpImage;
- for (j = 0; j < height; j++, ssy += stepy) {
+ for (row = 0; row < height; row++) {
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, ssy, (GLchan (*)[4]) p );
+ width, srcx, sy + row, GL_FLOAT, p );
p += width * 4;
}
p = tmpImage;
p = NULL;
}
- for (j = 0; j < height; j++, sy += stepy, dy += stepy) {
- /* Get source pixels */
+ ASSERT(width < MAX_WIDTH);
+
+ for (row = 0; row < height; row++, sy += stepy, dy += stepy) {
+ GLvoid *rgba = span.array->color.sz4.rgba;
+
+ /* Get row/span of source pixels */
if (overlapping) {
/* get from buffered image */
- ASSERT(width < MAX_WIDTH);
- _mesa_memcpy(span.array->rgba, p, width * sizeof(GLchan) * 4);
+ _mesa_memcpy(rgba, p, width * sizeof(GLfloat) * 4);
p += width * 4;
}
else {
/* get from framebuffer */
- ASSERT(width < MAX_WIDTH);
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, srcx, sy, span.array->rgba );
+ width, srcx, sy, GL_FLOAT, rgba );
}
if (transferOps) {
- GLfloat rgbaFloat[MAX_WIDTH][4];
- /* convert to float, transfer, convert back to chan */
- chan_span_to_float(width, (CONST GLchan (*)[4]) span.array->rgba,
- rgbaFloat);
- _mesa_apply_rgba_transfer_ops(ctx, transferOps, width, rgbaFloat);
- float_span_to_chan(width, (CONST GLfloat (*)[4]) rgbaFloat,
- span.array->rgba);
+ _mesa_apply_rgba_transfer_ops(ctx, transferOps, width,
+ (GLfloat (*)[4]) rgba);
}
/* Write color span */
- if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
- drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
+ span.x = destx;
+ span.y = dy;
+ span.end = width;
+ span.array->ChanType = GL_FLOAT;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span, rgba);
}
else {
- span.x = destx;
- span.y = dy;
- span.end = width;
- if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
- span.array->rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
- }
+ _swrast_write_rgba_span(ctx, &span);
}
}
+ span.array->ChanType = CHAN_TYPE; /* restore */
+
if (overlapping)
_mesa_free(tmpImage);
}
}
+
+/**
+ * Try to do a fast copy pixels.
+ */
+static GLboolean
+fast_copy_pixels(GLcontext *ctx,
+ GLint srcX, GLint srcY, GLsizei width, GLsizei height,
+ GLint dstX, GLint dstY, GLenum type)
+{
+ struct gl_framebuffer *srcFb = ctx->ReadBuffer;
+ struct gl_framebuffer *dstFb = ctx->DrawBuffer;
+ struct gl_renderbuffer *srcRb, *dstRb;
+ GLint row, yStep;
+
+ if (SWRAST_CONTEXT(ctx)->_RasterMask != 0x0 ||
+ ctx->Pixel.ZoomX != 1.0F ||
+ ctx->Pixel.ZoomY != 1.0F ||
+ ctx->_ImageTransferState) {
+ /* can't handle these */
+ return GL_FALSE;
+ }
+
+ if (type == GL_COLOR) {
+ if (dstFb->_NumColorDrawBuffers[0] != 1)
+ return GL_FALSE;
+ srcRb = srcFb->_ColorReadBuffer;
+ dstRb = dstFb->_ColorDrawBuffers[0][0];
+ }
+ else if (type == GL_STENCIL) {
+ srcRb = srcFb->_StencilBuffer;
+ dstRb = dstFb->_StencilBuffer;
+ }
+ else if (type == GL_DEPTH) {
+ srcRb = srcFb->_DepthBuffer;
+ dstRb = dstFb->_DepthBuffer;
+ }
+ else if (type == GL_DEPTH_STENCIL_EXT) {
+ /* XXX correct? */
+ srcRb = srcFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ dstRb = dstFb->Attachment[BUFFER_DEPTH].Renderbuffer;
+ }
+
+ /* src and dst renderbuffers must be same format and type */
+ if (!srcRb || !dstRb ||
+ srcRb->DataType != dstRb->DataType ||
+ srcRb->_BaseFormat != dstRb->_BaseFormat) {
+ return GL_FALSE;
+ }
+
+ /* clipping not supported */
+ if (srcX < 0 || srcX + width > srcFb->Width ||
+ srcY < 0 || srcY + height > srcFb->Width ||
+ dstX < dstFb->_Xmin || dstX + width > dstFb->_Xmax ||
+ dstY < dstFb->_Ymin || dstY + height > dstFb->_Ymax) {
+ return GL_FALSE;
+ }
+
+ /* overlapping src/dst doesn't matter, just determine Y direction */
+ if (srcY < dstY) {
+ /* top-down max-to-min */
+ srcY = srcY + height - 1;
+ dstY = dstY + height - 1;
+ yStep = -1;
+ }
+ else {
+ /* bottom-up min-to-max */
+ yStep = 1;
+ }
+
+ for (row = 0; row < height; row++) {
+ GLuint temp[MAX_WIDTH][4];
+ srcRb->GetRow(ctx, srcRb, width, srcX, srcY, temp);
+ dstRb->PutRow(ctx, dstRb, width, dstX, dstY, temp, NULL);
+ srcY += yStep;
+ dstY += yStep;
+ }
+
+ return GL_TRUE;
+}
+
+
/**
* Do software-based glCopyPixels.
* By time we get here, all parameters will have been error-checked.
if (swrast->NewState)
_swrast_validate_derived( ctx );
- switch (type) {
- case GL_COLOR:
- if (ctx->Visual.rgbMode) {
- copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ if (!fast_copy_pixels(ctx, srcx, srcy, width, height, destx, desty, type)) {
+ switch (type) {
+ case GL_COLOR:
+ if (ctx->Visual.rgbMode) {
+ copy_rgba_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ else {
+ copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ }
+ break;
+ case GL_DEPTH:
+ copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ break;
+ case GL_STENCIL:
+ copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
+ break;
+ case GL_DEPTH_STENCIL_EXT:
+ copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
+ break;
+ default:
+ _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
}
- else {
- copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
- }
- break;
- case GL_DEPTH:
- copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
- break;
- case GL_STENCIL:
- copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
- break;
- case GL_DEPTH_STENCIL_EXT:
- copy_depth_stencil_pixels(ctx, srcx, srcy, width, height, destx, desty);
- break;
- default:
- _mesa_problem(ctx, "unexpected type in _swrast_CopyPixels");
}
RENDER_FINISH(swrast,ctx);
#include "s_zoom.h"
+
/**
* Try to do a fast and simple RGB(a) glDrawPixels.
* Return: GL_TRUE if success, GL_FALSE if slow path must be used instead
*/
static GLboolean
-fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
- GLsizei width, GLsizei height,
- GLenum format, GLenum type,
- const struct gl_pixelstore_attrib *userUnpack,
- const GLvoid *pixels)
+fast_draw_rgba_pixels(GLcontext *ctx, GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const struct gl_pixelstore_attrib *userUnpack,
+ const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
if ((swrast->_RasterMask & ~CLIP_BIT) ||
ctx->Texture._EnabledCoordUnits ||
- userUnpack->Alignment != 1 ||
userUnpack->SwapBytes ||
ctx->_ImageTransferState) {
/* can't handle any of those conditions */
else {
/* non-simple zooming */
simpleZoom = GL_FALSE;
+ yStep = 1;
if (unpack.RowLength == 0)
unpack.RowLength = width;
}
/*
* Ready to draw!
- * The window region at (destX, destY) of size (drawWidth, drawHeight)
- * will be written to.
- * We'll take pixel data from buffer pointed to by "pixels" but we'll
- * skip "unpack.SkipRows" rows and skip "unpack.SkipPixels" pixels/row.
*/
- if (format == GL_RGBA && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 4;
+ if (format == GL_RGBA && type == rbType) {
+ const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRow(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += unpack.RowLength * 4;
+ src += srcStride;
destY += yStep;
}
}
span.x = destX;
span.y = destY + row;
span.end = drawWidth;
+ span.array->ChanType = rbType;
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, src);
- src += unpack.RowLength * 4;
+ src += srcStride;
}
+ span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
- if (format == GL_RGB && type == CHAN_TYPE && rbType == CHAN_TYPE) {
- const GLchan *src = (const GLchan *) pixels
- + (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels) * 3;
+ if (format == GL_RGB && type == rbType) {
+ const GLubyte *src = _mesa_image_address2d(&unpack, pixels, width,
+ height, format, type, 0, 0);
+ const GLint srcStride = _mesa_image_row_stride(&unpack, width,
+ format, type);
if (simpleZoom) {
GLint row;
for (row = 0; row < drawHeight; row++) {
rb->PutRowRGB(ctx, rb, drawWidth, destX, destY, src, NULL);
- src += unpack.RowLength * 3;
+ src += srcStride;
destY += yStep;
}
}
span.x = destX;
span.y = destY;
span.end = drawWidth;
+ span.array->ChanType = rbType;
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span, src);
- src += unpack.RowLength * 3;
- destY++;
+ src += srcStride;
+ destY++;
}
+ span.array->ChanType = CHAN_TYPE;
}
return GL_TRUE;
}
+ /* Remaining cases haven't been tested with alignment != 1 */
+ if (userUnpack->Alignment != 1)
+ return GL_FALSE;
+
if (format == GL_LUMINANCE && type == CHAN_TYPE && rbType == CHAN_TYPE) {
const GLchan *src = (const GLchan *) pixels
+ (unpack.SkipRows * unpack.RowLength + unpack.SkipPixels);
-/*
+/**
* Draw RGBA image.
*/
static void
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
const GLint imgX = x, imgY = y;
- struct gl_renderbuffer *rb = NULL; /* only used for quickDraw path */
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
- GLboolean quickDraw;
GLfloat *convImage = NULL;
GLuint transferOps = ctx->_ImageTransferState;
SWspan span;
/* Try an optimized glDrawPixels first */
- if (fast_draw_pixels(ctx, x, y, width, height, format, type, unpack, pixels))
+ if (fast_draw_rgba_pixels(ctx, x, y, width, height, format, type,
+ unpack, pixels))
return;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_RGBA);
-
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)
if (ctx->Texture._EnabledCoordUnits)
_swrast_span_default_texcoords(ctx, &span);
- if (swrast->_RasterMask == 0 && !zoom && x >= 0 && y >= 0
- && x + width <= (GLint) ctx->DrawBuffer->Width
- && y + height <= (GLint) ctx->DrawBuffer->Height
- && ctx->DrawBuffer->_NumColorDrawBuffers[0] == 1) {
- rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
- if (rb->DataType == format)
- quickDraw = GL_TRUE;
- else
- quickDraw = GL_FALSE;
- }
- else {
- quickDraw = GL_FALSE;
- rb = NULL;
- }
-
if (ctx->Pixel.Convolution2DEnabled || ctx->Pixel.Separable2DEnabled) {
/* Convolution has to be handled specially. We'll create an
* intermediate image, applying all pixel transfer operations
transferOps &= IMAGE_POST_CONVOLUTION_BITS;
}
+ if (ctx->DrawBuffer->_NumColorDrawBuffers[0] > 0 &&
+ ctx->DrawBuffer->_ColorDrawBuffers[0][0]->DataType != GL_FLOAT &&
+ ctx->Color.ClampFragmentColor != GL_FALSE) {
+ /* need to clamp colors before applying fragment ops */
+ transferOps |= IMAGE_CLAMP_BIT;
+ }
+
/*
* General solution
*/
|| (ctx->Pixel.HistogramEnabled && ctx->Histogram.Sink);
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
+ const GLint srcStride
+ = _mesa_image_row_stride(unpack, width, format, type);
GLint skipPixels = 0;
+ /* use span array for temp color storage */
+ GLfloat *rgba = (GLfloat *) span.array->color.sz4.rgba;
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
+ const GLubyte *source = _mesa_image_address2d(unpack, pixels,
+ width, height, format, type, 0, skipPixels);
GLint row;
- ASSERT(span.end <= MAX_WIDTH);
-
for (row = 0; row < height; row++) {
- const GLvoid *source = _mesa_image_address2d(unpack,
- pixels, width, height, format, type, row, skipPixels);
-
- /* Set these for each row since the _swrast_write_* function may
- * change them while clipping.
- */
- span.array->ChanType = CHAN_TYPE;
- span.x = x + skipPixels;
- span.y = y + row;
- span.end = spanWidth;
- span.arrayMask = arrayMask;
- span.interpMask = interpMask;
-
- _mesa_unpack_color_span_chan(ctx, spanWidth, GL_RGBA,
- (GLchan *) span.array->rgba,
- format, type, source, unpack,
- transferOps);
-
- if (sink)
- continue;
-
+ /* get image row as float/RGBA */
+ _mesa_unpack_color_span_float(ctx, spanWidth, GL_RGBA, rgba,
+ format, type, source, unpack,
+ transferOps);
/* draw the span */
- if (quickDraw) {
- rb->PutRow(ctx, rb, span.end, span.x, span.y,
- span.array->rgba, NULL);
- }
- else if (zoom) {
- _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
- span.array->rgba);
- }
- else {
- _swrast_write_rgba_span(ctx, &span);
+ if (!sink) {
+ /* Set these for each row since the _swrast_write_* functions
+ * may change them while clipping/rendering.
+ */
+ span.array->ChanType = GL_FLOAT;
+ span.x = x + skipPixels;
+ span.y = y + row;
+ span.end = spanWidth;
+ span.arrayMask = arrayMask;
+ span.interpMask = interpMask;
+ if (zoom) {
+ _swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span, rgba);
+ }
+ else {
+ _swrast_write_rgba_span(ctx, &span);
+ }
}
- }
+
+ source += srcStride;
+ } /* for row */
skipPixels += spanWidth;
- }
+ } /* while skipPixels < width */
+
+ /* XXX this is ugly/temporary, to undo above change */
+ span.array->ChanType = CHAN_TYPE;
}
if (convImage) {
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, x, y, data );
+ width, x, y, CHAN_TYPE, data );
RENDER_FINISH(swrast,ctx);
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, x, y, data );
+ width, x, y, CHAN_TYPE, data );
RENDER_FINISH(swrast,ctx);
/* read the data from framebuffer */
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, x, y, (GLchan (*)[4]) rgba );
+ width, x, y, CHAN_TYPE, rgba );
RENDER_FINISH( swrast, ctx );
/* read pixels from framebuffer */
for (i = 0; i < height; i++) {
_swrast_read_rgba_span( ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, x, y + i, (GLchan (*)[4]) rgba[i] );
+ width, x, y + i, CHAN_TYPE, rgba[i] );
}
RENDER_FINISH(swrast,ctx);
/*
* Mesa 3-D graphics library
- * Version: 6.5
+ * Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
* scaling, biasing, mapping, etc. are disabled.
*/
static GLboolean
-read_fast_rgba_pixels( GLcontext *ctx,
+fast_read_rgba_pixels( GLcontext *ctx,
GLint x, GLint y,
GLsizei width, GLsizei height,
GLenum format, GLenum type,
{
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ ASSERT(rb->_BaseFormat == GL_RGBA || rb->_BaseFormat == GL_RGB);
+
/* clipping should have already been done */
ASSERT(x + width <= rb->Width);
ASSERT(y + height <= rb->Height);
- /* can't do scale, bias, mapping, etc */
- if (ctx->_ImageTransferState)
- return GL_FALSE;
-
- /* can't do fancy pixel packing */
- if (packing->Alignment != 1 || packing->SwapBytes || packing->LsbFirst)
+ /* check for things we can't handle here */
+ if (ctx->_ImageTransferState ||
+ packing->SwapBytes ||
+ packing->LsbFirst) {
return GL_FALSE;
+ }
- /* if the pixel format exactly matches the renderbuffer format */
if (format == GL_RGBA && rb->DataType == type) {
- GLint rowLength = (packing->RowLength > 0) ? packing->RowLength : width;
- GLint pixelSize, row;
- GLubyte *dest;
-
- if (type == GL_UNSIGNED_BYTE)
- pixelSize = 4 * sizeof(GLubyte);
- else if (type == GL_UNSIGNED_SHORT)
- pixelSize = 4 * sizeof(GLushort);
- else {
- ASSERT(type == GL_FLOAT);
- pixelSize = 4 * sizeof(GLfloat);
- }
-
- dest = (GLubyte *) pixels
- + (packing->SkipRows * rowLength + packing->SkipPixels) * pixelSize;
-
- if (packing->Invert) {
- /* start at top and go down */
- dest += (height - 1) * rowLength * pixelSize;
- rowLength = -rowLength;
- }
-
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
ASSERT(rb->GetRow);
for (row = 0; row < height; row++) {
rb->GetRow(ctx, rb, width, x, y + row, dest);
- dest += rowLength * pixelSize;
+ dest += dstStride;
}
return GL_TRUE;
}
- else {
- /* can't do this format/type combination */
- return GL_FALSE;
+
+ if (format == GL_RGB &&
+ rb->DataType == GL_UNSIGNED_BYTE &&
+ type == GL_UNSIGNED_BYTE) {
+ const GLint dstStride = _mesa_image_row_stride(packing, width,
+ format, type);
+ GLubyte *dest = _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+ GLint row;
+ ASSERT(rb->GetRow);
+ for (row = 0; row < height; row++) {
+ GLubyte tempRow[MAX_WIDTH][4];
+ GLint col;
+ rb->GetRow(ctx, rb, width, x, y + row, tempRow);
+ /* convert RGBA to RGB */
+ for (col = 0; col < width; col++) {
+ dest[col * 3 + 0] = tempRow[col][0];
+ dest[col * 3 + 1] = tempRow[col][1];
+ dest[col * 3 + 2] = tempRow[col][2];
+ }
+ dest += dstStride;
+ }
+ return GL_TRUE;
}
+
+ /* not handled */
+ return GL_FALSE;
}
GLenum format, GLenum type, GLvoid *pixels,
const struct gl_pixelstore_attrib *packing )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
ASSERT(rb);
/* Try optimized path first */
- if (read_fast_rgba_pixels( ctx, x, y, width, height,
- format, type, pixels, packing )) {
+ if (fast_read_rgba_pixels(ctx, x, y, width, height,
+ format, type, pixels, packing)) {
return; /* done! */
}
/* read full RGBA, FLOAT image */
dest = tmpImage;
for (row = 0; row < height; row++, y++) {
- GLchan rgba[MAX_WIDTH][4];
if (fb->Visual.rgbMode) {
- _swrast_read_rgba_span(ctx, rb, width, x, y, rgba);
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, dest);
}
else {
GLuint index[MAX_WIDTH];
if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset !=0 ) {
_mesa_map_ci(ctx, width, index);
}
- _mesa_map_ci_to_rgba_chan(ctx, width, index, rgba);
+ _mesa_map_ci_to_rgba(ctx, width, index, (GLfloat (*)[4]) dest);
}
- _mesa_pack_rgba_span_chan(ctx, width, (const GLchan (*)[4]) rgba,
- GL_RGBA, GL_FLOAT, dest, &ctx->DefaultPacking,
- transferOps & IMAGE_PRE_CONVOLUTION_BITS);
+ _mesa_apply_rgba_transfer_ops(ctx,
+ transferOps & IMAGE_PRE_CONVOLUTION_BITS,
+ width, (GLfloat (*)[4]) dest);
dest += width * 4;
}
}
else {
/* no convolution */
+ const GLint dstStride
+ = _mesa_image_row_stride(packing, width, format, type);
+ GLfloat (*rgba)[4] = swrast->SpanArrays->color.sz4.rgba;
GLint row;
+ GLubyte *dst = _mesa_image_address2d(packing, pixels, width, height,
+ format, type, 0, 0);
+
for (row = 0; row < height; row++, y++) {
- GLchan rgba[MAX_WIDTH][4];
- GLvoid *dst;
+
+ /* Get float rgba pixels */
if (fb->Visual.rgbMode) {
- _swrast_read_rgba_span(ctx, rb, width, x, y, rgba);
+ _swrast_read_rgba_span(ctx, rb, width, x, y, GL_FLOAT, rgba);
}
else {
+ /* read CI and convert to RGBA */
GLuint index[MAX_WIDTH];
ASSERT(rb->DataType == GL_UNSIGNED_INT);
rb->GetRow(ctx, rb, width, x, y, index);
if (ctx->Pixel.IndexShift != 0 || ctx->Pixel.IndexOffset != 0) {
_mesa_map_ci(ctx, width, index);
}
- _mesa_map_ci_to_rgba_chan(ctx, width, index, rgba);
+ _mesa_map_ci_to_rgba(ctx, width, index, rgba);
}
- dst = _mesa_image_address2d(packing, pixels, width, height,
- format, type, row, 0);
+
+ /* pack the row of RGBA pixels into user's buffer */
+#if 0
+ /* XXX may need to rejuvinate this code if we get conformance
+ * falures on 16bpp displays (i.e. 5/6/5).
+ */
if (fb->Visual.redBits < CHAN_BITS ||
fb->Visual.greenBits < CHAN_BITS ||
fb->Visual.blueBits < CHAN_BITS) {
format, type, dst, packing,
ctx->_ImageTransferState);
}
- else {
- /* GLubytes are fine */
- _mesa_pack_rgba_span_chan(ctx, width, (CONST GLchan (*)[4]) rgba,
- format, type, dst, packing,
- ctx->_ImageTransferState);
+ else
+#endif
+ {
+ _mesa_pack_rgba_span_float(ctx, width, (CONST GLfloat (*)[4]) rgba,
+ format, type, dst,
+ packing, ctx->_ImageTransferState);
}
+
+ dst += dstStride;
}
}
}
}
-
/**
* Read RGBA pixels from frame buffer. Clipping will be done to prevent
* reading ouside the buffer's boundaries.
+ * \param type datatype for returned colors
+ * \param rgba the returned colors
*/
void
_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLchan rgba[][4] )
+ GLuint n, GLint x, GLint y, GLenum dstType,
+ GLvoid *rgba)
{
const GLint bufWidth = (GLint) rb->Width;
const GLint bufHeight = (GLint) rb->Height;
ASSERT(rb);
ASSERT(rb->GetRow);
ASSERT(rb->_BaseFormat == GL_RGB || rb->_BaseFormat == GL_RGBA);
- ASSERT(rb->DataType == CHAN_TYPE);
- rb->GetRow(ctx, rb, length, x + skip, y, rgba + skip);
+
+ if (rb->DataType == dstType) {
+ rb->GetRow(ctx, rb, length, x + skip, y,
+ (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(rb->DataType));
+ }
+ else {
+ GLuint temp[MAX_WIDTH * 4];
+ rb->GetRow(ctx, rb, length, x + skip, y, temp);
+ _mesa_convert_colors(rb->DataType, temp,
+ dstType, (GLubyte *) rgba + skip * RGBA_PIXEL_SIZE(dstType),
+ length, NULL);
+ }
}
}
_swrast_get_dest_rgba(GLcontext *ctx, struct gl_renderbuffer *rb,
SWspan *span)
{
- GLuint pixelSize;
+ const GLuint pixelSize = RGBA_PIXEL_SIZE(span->array->ChanType);
void *rbPixels;
/*
* Point rbPixels to a temporary space (use specular color arrays).
*/
if (span->array->ChanType == GL_UNSIGNED_BYTE) {
- pixelSize = 4 * sizeof(GLubyte);
rbPixels = span->array->color.sz1.spec;
}
else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
- pixelSize = 4 * sizeof(GLushort);
rbPixels = span->array->color.sz2.spec;
}
else {
- pixelSize = 4 * sizeof(GLfloat);
rbPixels = span->array->color.sz4.spec;
}
extern void
-_swrast_read_rgba_span( GLcontext *ctx, struct gl_renderbuffer *rb,
- GLuint n, GLint x, GLint y, GLchan rgba[][4] );
+_swrast_read_rgba_span(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLuint n, GLint x, GLint y, GLenum type, GLvoid *rgba);
extern void
_swrast_read_index_span( GLcontext *ctx, struct gl_renderbuffer *rb,
/*
* Mesa 3-D graphics library
- * Version: 6.5.1
+ * Version: 6.5.2
*
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
*
#include "s_depth.h"
#include "s_span.h"
-/*
+
+/**
* Read an RGBA image from the frame buffer.
* This is used by glCopyTex[Sub]Image[12]D().
- * Input: ctx - the context
- * x, y - lower left corner
- * width, height - size of region to read
- * Return: pointer to block of GL_RGBA, GLchan data.
+ * \param x window source x
+ * \param y window source y
+ * \param width image width
+ * \param height image height
+ * \param type datatype for returned GL_RGBA image
+ * \return pointer to image
*/
-static GLchan *
-read_color_image( GLcontext *ctx, GLint x, GLint y,
+static GLvoid *
+read_color_image( GLcontext *ctx, GLint x, GLint y, GLenum type,
GLsizei width, GLsizei height )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- const GLint stride = 4 * width;
- GLint i;
- GLchan *image, *dst;
+ struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
+ const GLint pixelSize = _mesa_bytes_per_pixel(GL_RGBA, type);
+ const GLint stride = width * pixelSize;
+ GLint row;
+ GLubyte *image, *dst;
- image = (GLchan *) _mesa_malloc(width * height * 4 * sizeof(GLchan));
+ image = (GLubyte *) _mesa_malloc(width * height * pixelSize);
if (!image)
return NULL;
RENDER_START(swrast, ctx);
dst = image;
- for (i = 0; i < height; i++) {
- _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer,
- width, x, y + i, (GLchan (*)[4]) dst);
+ for (row = 0; row < height; row++) {
+ _swrast_read_rgba_span(ctx, rb, width, x, y + row, type, dst);
dst += stride;
}
}
else {
/* read RGBA image from framebuffer */
- GLchan *image = read_color_image(ctx, x, y, width, 1);
+ const GLenum format = GL_RGBA;
+ const GLenum type = ctx->ReadBuffer->_ColorReadBuffer->DataType;
+ GLvoid *image = read_color_image(ctx, x, y, type, width, 1);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage1D");
return;
}
/* call glTexImage1D to redefine the texture */
ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
- width, border,
- GL_RGBA, CHAN_TYPE, image,
+ width, border, format, type, image,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
}
else {
/* read RGBA image from framebuffer */
- GLchan *image = read_color_image(ctx, x, y, width, height);
+ const GLenum format = GL_RGBA;
+ const GLenum type = ctx->ReadBuffer->_ColorReadBuffer->DataType;
+ GLvoid *image = read_color_image(ctx, x, y, type, width, height);
if (!image) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glCopyTexImage2D");
return;
}
/* call glTexImage2D to redefine the texture */
ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
- width, height, border,
- GL_RGBA, CHAN_TYPE, image,
+ width, height, border, format, type, image,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
}
else {
/* read RGBA image from framebuffer */
- GLchan *image = read_color_image(ctx, x, y, width, 1);
+ const GLenum format = GL_RGBA;
+ const GLenum type = ctx->ReadBuffer->_ColorReadBuffer->DataType;
+ GLvoid *image = read_color_image(ctx, x, y, type, width, 1);
if (!image) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage1D" );
return;
}
/* now call glTexSubImage1D to do the real work */
ctx->Driver.TexSubImage1D(ctx, target, level, xoffset, width,
- GL_RGBA, CHAN_TYPE, image,
+ format, type, image,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
}
else {
/* read RGBA image from framebuffer */
- GLchan *image = read_color_image(ctx, x, y, width, height);
+ const GLenum format = GL_RGBA;
+ const GLenum type = ctx->ReadBuffer->_ColorReadBuffer->DataType;
+ GLvoid *image = read_color_image(ctx, x, y, type, width, height);
if (!image) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage2D" );
return;
/* now call glTexSubImage2D to do the real work */
ctx->Driver.TexSubImage2D(ctx, target, level,
xoffset, yoffset, width, height,
- GL_RGBA, CHAN_TYPE, image,
+ format, type, image,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}
}
else {
/* read RGBA image from framebuffer */
- GLchan *image = read_color_image(ctx, x, y, width, height);
+ const GLenum format = GL_RGBA;
+ const GLenum type = ctx->ReadBuffer->_ColorReadBuffer->DataType;
+ GLvoid *image = read_color_image(ctx, x, y, type, width, height);
if (!image) {
_mesa_error( ctx, GL_OUT_OF_MEMORY, "glCopyTexSubImage3D" );
return;
/* now call glTexSubImage3D to do the real work */
ctx->Driver.TexSubImage3D(ctx, target, level,
xoffset, yoffset, zoffset, width, height, 1,
- GL_RGBA, CHAN_TYPE, image,
+ format, type, image,
&ctx->DefaultPacking, texObj, texImage);
_mesa_free(image);
}