will be scaled by the texture width, height, depth to compute texel
addresses. Otherwise, the texture coords are used as-is (they are not
scaled by the texture dimensions).
+ When normalized_coords=0, only a subset of the texture wrap modes are
+ allowed: PIPE_TEX_WRAP_CLAMP, PIPE_TEX_WRAP_CLAMP_TO_EDGE and
+ PIPE_TEX_WRAP_CLAMP_TO_BORDER.
lod_bias
Bias factor which is added to the computed level of detail.
The normal level of detail is computed from the partial derivatives of