yoffset, zoffset, x, y, width, height, self);
}
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 1, texObj, target, level, xoffset, 0, 0,
+ x, y, width, 1);
+}
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 2, texObj, target, level, xoffset,
+ yoffset, 0, x, y, width, height);
+}
+
+void GLAPIENTRY
+_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_get_current_tex_object(ctx, target);
+ copy_texture_sub_image_no_error(ctx, 3, texObj, target, level, xoffset,
+ yoffset, zoffset, x, y, width, height);
+}
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ copy_texture_sub_image_no_error(ctx, 1, texObj, texObj->Target, level,
+ xoffset, 0, 0, x, y, width, 1);
+}
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ copy_texture_sub_image_no_error(ctx, 2, texObj, texObj->Target, level,
+ xoffset, yoffset, 0, x, y, width, height);
+}
+
+void GLAPIENTRY
+_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x,
+ GLint y, GLsizei width, GLsizei height)
+{
+ GET_CURRENT_CONTEXT(ctx);
+
+ struct gl_texture_object* texObj = _mesa_lookup_texture(ctx, texture);
+ if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
+ /* Act like CopyTexSubImage2D */
+ copy_texture_sub_image_no_error(ctx, 2, texObj,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X + zoffset,
+ level, xoffset, yoffset, 0, x, y, width,
+ height);
+ }
+ else
+ copy_texture_sub_image_no_error(ctx, 3, texObj, texObj->Target, level,
+ xoffset, yoffset, zoffset, x, y, width,
+ height);
+}
+
+
static bool
check_clear_tex_image(struct gl_context *ctx,
const char *function,
GLint x, GLint y,
GLsizei width, GLsizei height);
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage1D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width );
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage2D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTexSubImage3D_no_error(GLenum target, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage1D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint x, GLint y, GLsizei width);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage2D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_CopyTextureSubImage3D_no_error(GLuint texture, GLint level, GLint xoffset,
+ GLint yoffset, GLint zoffset, GLint x,
+ GLint y, GLsizei width, GLsizei height);
+
extern void GLAPIENTRY
_mesa_ClearTexSubImage( GLuint texture, GLint level,
GLint xoffset, GLint yoffset, GLint zoffset,