draw: add support to tgsi paths for geometry streams. (v2)
authorDave Airlie <airlied@gmail.com>
Wed, 27 May 2015 07:39:05 +0000 (17:39 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 9 Apr 2019 01:19:38 +0000 (11:19 +1000)
This hooks up the geometry shader processing to the TGSI
support added in the previous commits.

It doesn't change the llvm interface other than to
keep things building.

v2: fix some regressions caused by primitiveoffsets

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/draw/draw_gs.c
src/gallium/auxiliary/draw/draw_gs.h
src/gallium/auxiliary/draw/draw_pt.h
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline.c
src/gallium/auxiliary/draw/draw_pt_fetch_shade_pipeline_llvm.c
src/gallium/auxiliary/draw/draw_pt_so_emit.c
src/gallium/drivers/softpipe/sp_query.c

index 7664ecf8f3a29d6defb3ed727d31015b81f34b2c..1d6040993c6441d6c75b9044aa51341aafa74ac1 100644 (file)
@@ -75,12 +75,12 @@ draw_gs_should_flush(struct draw_geometry_shader *shader)
 /*#define DEBUG_OUTPUTS 1*/
 static void
 tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
+                      unsigned stream,
                       unsigned num_primitives,
                       float (**p_output)[4])
 {
    struct tgsi_exec_machine *machine = shader->machine;
    unsigned prim_idx, j, slot;
-   unsigned current_idx = 0;
    float (*output)[4];
 
    output = *p_output;
@@ -89,14 +89,16 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
     */
 
    for (prim_idx = 0; prim_idx < num_primitives; ++prim_idx) {
-      unsigned num_verts_per_prim = machine->Primitives[prim_idx][0];
-      shader->primitive_lengths[prim_idx + shader->emitted_primitives] =
-         machine->Primitives[prim_idx][0];
-      shader->emitted_vertices += num_verts_per_prim;
-      for (j = 0; j < num_verts_per_prim; j++, current_idx++) {
-         int idx = current_idx * shader->info.num_outputs;
+      unsigned num_verts_per_prim = machine->Primitives[stream][prim_idx];
+      unsigned prim_offset = machine->PrimitiveOffsets[stream][prim_idx];
+      shader->stream[stream].primitive_lengths[prim_idx + shader->stream[stream].emitted_primitives] =
+         machine->Primitives[stream][prim_idx];
+      shader->stream[stream].emitted_vertices += num_verts_per_prim;
+
+      for (j = 0; j < num_verts_per_prim; j++) {
+         int idx = prim_offset + j * shader->info.num_outputs;
 #ifdef DEBUG_OUTPUTS
-         debug_printf("%d) Output vert:\n", idx / shader->info.num_outputs);
+         debug_printf("%d/%d) Output vert:\n", stream, idx / shader->info.num_outputs);
 #endif
          for (slot = 0; slot < shader->info.num_outputs; slot++) {
             output[slot][0] = machine->Outputs[idx + slot].xyzw[0].f[0];
@@ -115,7 +117,7 @@ tgsi_fetch_gs_outputs(struct draw_geometry_shader *shader,
       }
    }
    *p_output = output;
-   shader->emitted_primitives += num_primitives;
+   shader->stream[stream].emitted_primitives += num_primitives;
 }
 
 /*#define DEBUG_INPUTS 1*/
@@ -201,16 +203,40 @@ static void tgsi_gs_prepare(struct draw_geometry_shader *shader,
    }
 }
 
-static unsigned tgsi_gs_run(struct draw_geometry_shader *shader,
-                            unsigned input_primitives)
+static void tgsi_gs_run(struct draw_geometry_shader *shader,
+                            unsigned input_primitives,
+                            unsigned *out_prims)
 {
    struct tgsi_exec_machine *machine = shader->machine;
+   int i;
 
    /* run interpreter */
    tgsi_exec_machine_run(machine, 0);
 
-   return
-      machine->Temps[TGSI_EXEC_TEMP_PRIMITIVE_I].xyzw[TGSI_EXEC_TEMP_PRIMITIVE_C].u[0];
+   for (i = 0; i < 4; i++) {
+      int prim_i;
+      int prim_c;
+      switch (i) {
+      case 0:
+         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_I;
+         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_C;
+         break;
+      case 1:
+         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S1_I;
+         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S1_C;
+         break;
+      case 2:
+         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S2_I;
+         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S2_C;
+         break;
+      case 3:
+         prim_i = TGSI_EXEC_TEMP_PRIMITIVE_S3_I;
+         prim_c = TGSI_EXEC_TEMP_PRIMITIVE_S3_C;
+         break;
+      };
+
+      out_prims[i] = machine->Temps[prim_i].xyzw[prim_c].u[0];
+   }
 }
 
 #ifdef HAVE_LLVM
@@ -287,6 +313,7 @@ llvm_fetch_gs_input(struct draw_geometry_shader *shader,
 
 static void
 llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
+                      unsigned stream,
                       unsigned num_primitives,
                       float (**p_output)[4])
 {
@@ -307,7 +334,7 @@ llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
       total_verts += shader->llvm_emitted_vertices[i];
    }
 
-   output_ptr += shader->emitted_vertices * shader->vertex_size;
+   output_ptr += shader->stream[0].emitted_vertices * shader->vertex_size;
    for (i = 0; i < shader->vector_length - 1; ++i) {
       int current_verts = shader->llvm_emitted_vertices[i];
       int next_verts = shader->llvm_emitted_vertices[i + 1];
@@ -354,14 +381,14 @@ llvm_fetch_gs_outputs(struct draw_geometry_shader *shader,
       for (j = 0; j < num_prims; ++j) {
          int prim_length =
             shader->llvm_prim_lengths[j][i];
-         shader->primitive_lengths[shader->emitted_primitives + prim_idx] =
+         shader->stream[0].primitive_lengths[shader->stream[0].emitted_primitives + prim_idx] =
             prim_length;
          ++prim_idx;
       }
    }
 
-   shader->emitted_primitives += total_prims;
-   shader->emitted_vertices += total_verts;
+   shader->stream[0].emitted_primitives += total_prims;
+   shader->stream[0].emitted_vertices += total_verts;
 }
 
 static void
@@ -371,14 +398,14 @@ llvm_gs_prepare(struct draw_geometry_shader *shader,
 {
 }
 
-static unsigned
+static void
 llvm_gs_run(struct draw_geometry_shader *shader,
-            unsigned input_primitives)
+            unsigned input_primitives, unsigned *out_prims)
 {
    unsigned ret;
    char *input = (char*)shader->gs_output;
 
-   input += (shader->emitted_vertices * shader->vertex_size);
+   input += (shader->stream[0].emitted_vertices * shader->vertex_size);
 
    ret = shader->current_variant->jit_func(
       shader->jit_context, shader->gs_input->data,
@@ -388,15 +415,15 @@ llvm_gs_run(struct draw_geometry_shader *shader,
       shader->llvm_prim_ids,
       shader->invocation_id);
 
-   return ret;
+   *out_prims = ret;
 }
 
 #endif
 
 static void gs_flush(struct draw_geometry_shader *shader)
 {
-   unsigned out_prim_count;
-
+   unsigned out_prim_count[TGSI_MAX_VERTEX_STREAMS];
+   unsigned i;
    unsigned input_primitives = shader->fetched_prim_count;
 
    if (shader->draw->collect_statistics) {
@@ -406,14 +433,19 @@ static void gs_flush(struct draw_geometry_shader *shader)
    debug_assert(input_primitives > 0 &&
                 input_primitives <= 4);
 
-   out_prim_count = shader->run(shader, input_primitives);
-   shader->fetch_outputs(shader, out_prim_count,
-                         &shader->tmp_output);
+   shader->run(shader, input_primitives, out_prim_count);
+   for (i = 0; i < shader->num_vertex_streams; i++) {
+      shader->fetch_outputs(shader, i, out_prim_count[i],
+                            &shader->stream[i].tmp_output);
+   }
 
 #if 0
-   debug_printf("PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
-                shader->emitted_primitives, shader->emitted_vertices,
-                out_prim_count);
+   for (i = 0; i < shader->num_vertex_streams; i++) {
+      debug_printf("stream %d: PRIM emitted prims = %d (verts=%d), cur prim count = %d\n",
+                   i,
+                   shader->stream[i].emitted_primitives, shader->stream[i].emitted_vertices,
+                   out_prim_count[i]);
+   }
 #endif
 
    shader->fetched_prim_count = 0;
@@ -557,16 +589,19 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
    unsigned total_verts_per_buffer = shader->primitive_boundary *
       num_in_primitives;
    unsigned invocation;
+   int i;
    //Assume at least one primitive
    max_out_prims = MAX2(max_out_prims, 1);
 
-
-   output_verts->vertex_size = vertex_size;
-   output_verts->stride = output_verts->vertex_size;
-   output_verts->verts =
-      (struct vertex_header *)MALLOC(output_verts->vertex_size *
-                                     total_verts_per_buffer * shader->num_invocations);
-   debug_assert(output_verts->verts);
+   for (i = 0; i < shader->num_vertex_streams; i++) {
+      /* write all the vertex data into all the streams */
+      output_verts[i].vertex_size = vertex_size;
+      output_verts[i].stride = output_verts[i].vertex_size;
+      output_verts[i].verts =
+         (struct vertex_header *)MALLOC(output_verts[i].vertex_size *
+                                        total_verts_per_buffer * shader->num_invocations);
+      debug_assert(output_verts[i].verts);
+   }
 
 #if 0
    debug_printf("%s count = %d (in prims # = %d)\n",
@@ -584,21 +619,22 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
                 total_verts_per_buffer);
 #endif
 
-   shader->emitted_vertices = 0;
-   shader->emitted_primitives = 0;
+   for (i = 0; i < shader->num_vertex_streams; i++) {
+      shader->stream[i].emitted_vertices = 0;
+      shader->stream[i].emitted_primitives = 0;
+      FREE(shader->stream[i].primitive_lengths);
+      shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
+      shader->stream[i].tmp_output = (float (*)[4])output_verts[i].verts->data;
+   }
    shader->vertex_size = vertex_size;
-   shader->tmp_output = (float (*)[4])output_verts->verts->data;
    shader->fetched_prim_count = 0;
    shader->input_vertex_stride = input_stride;
    shader->input = input;
    shader->input_info = input_info;
-   FREE(shader->primitive_lengths);
-   shader->primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invocations);
-
 
 #ifdef HAVE_LLVM
    if (shader->draw->llvm) {
-      shader->gs_output = output_verts->verts;
+      shader->gs_output = output_verts[0].verts;
       if (max_out_prims > shader->max_out_prims) {
          unsigned i;
          if (shader->llvm_prim_lengths) {
@@ -646,32 +682,34 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
 
    /* Update prim_info:
     */
-   output_prims->linear = TRUE;
-   output_prims->elts = NULL;
-   output_prims->start = 0;
-   output_prims->count = shader->emitted_vertices;
-   output_prims->prim = shader->output_primitive;
-   output_prims->flags = 0x0;
-   output_prims->primitive_lengths = shader->primitive_lengths;
-   output_prims->primitive_count = shader->emitted_primitives;
-   output_verts->count = shader->emitted_vertices;
-
-   if (shader->draw->collect_statistics) {
-      unsigned i;
-      for (i = 0; i < shader->emitted_primitives; ++i) {
-         shader->draw->statistics.gs_primitives +=
-            u_decomposed_prims_for_vertices(shader->output_primitive,
-                                            shader->primitive_lengths[i]);
+   for (i = 0; i < shader->num_vertex_streams; i++) {
+      output_prims[i].linear = TRUE;
+      output_prims[i].elts = NULL;
+      output_prims[i].start = 0;
+      output_prims[i].count = shader->stream[i].emitted_vertices;
+      output_prims[i].prim = shader->output_primitive;
+      output_prims[i].flags = 0x0;
+      output_prims[i].primitive_lengths = shader->stream[i].primitive_lengths;
+      output_prims[i].primitive_count = shader->stream[i].emitted_primitives;
+      output_verts[i].count = shader->stream[i].emitted_vertices;
+
+      if (shader->draw->collect_statistics) {
+         unsigned j;
+         for (j = 0; j < shader->stream[i].emitted_primitives; ++j) {
+            shader->draw->statistics.gs_primitives +=
+               u_decomposed_prims_for_vertices(shader->output_primitive,
+                                               shader->stream[i].primitive_lengths[j]);
+         }
       }
    }
 
 #if 0
-   debug_printf("GS finished, prims = %d, verts = %d\n",
-                output_prims->primitive_count,
-                output_verts->count);
+   debug_printf("GS finished\n");
+   for (i = 0; i < 4; i++)
+      debug_printf("stream %d: prims = %d verts = %d\n", i, output_prims[i].primitive_count, output_verts[i].count);
 #endif
 
-   return shader->emitted_vertices;
+   return 0;
 }
 
 void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
@@ -693,15 +731,19 @@ draw_gs_init( struct draw_context *draw )
 {
    if (!draw->llvm) {
       draw->gs.tgsi.machine = tgsi_exec_machine_create(PIPE_SHADER_GEOMETRY);
-      if (!draw->gs.tgsi.machine)
-         return FALSE;
 
-      draw->gs.tgsi.machine->Primitives[0] = align_malloc(
-         MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
-      if (!draw->gs.tgsi.machine->Primitives)
-         return FALSE;
-      memset(draw->gs.tgsi.machine->Primitives, 0,
-             MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+      for (unsigned i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++) {
+         draw->gs.tgsi.machine->Primitives[i] = align_malloc(
+            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
+         draw->gs.tgsi.machine->PrimitiveOffsets[i] = align_malloc(
+            MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector), 16);
+         if (!draw->gs.tgsi.machine->Primitives[i] || !draw->gs.tgsi.machine->PrimitiveOffsets)
+            return FALSE;
+         memset(draw->gs.tgsi.machine->Primitives[i], 0,
+                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+         memset(draw->gs.tgsi.machine->PrimitiveOffsets[i], 0,
+                MAX_PRIMITIVES * sizeof(struct tgsi_exec_vector));
+      }
    }
 
    return TRUE;
@@ -709,8 +751,10 @@ draw_gs_init( struct draw_context *draw )
 
 void draw_gs_destroy( struct draw_context *draw )
 {
+   int i;
    if (draw->gs.tgsi.machine) {
-      align_free(draw->gs.tgsi.machine->Primitives);
+      for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
+         align_free(draw->gs.tgsi.machine->Primitives[i]);
       tgsi_exec_machine_destroy(draw->gs.tgsi.machine);
    }
 }
@@ -809,6 +853,12 @@ draw_create_geometry_shader(struct draw_context *draw,
 
    gs->machine = draw->gs.tgsi.machine;
 
+   gs->num_vertex_streams = 1;
+   for (i = 0; i < gs->state.stream_output.num_outputs; i++) {
+      if (gs->state.stream_output.output[i].stream >= gs->num_vertex_streams)
+         gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;
+   }
+
 #ifdef HAVE_LLVM
    if (use_llvm) {
       int vector_size = gs->vector_length * sizeof(float);
@@ -864,6 +914,7 @@ void draw_bind_geometry_shader(struct draw_context *draw,
 void draw_delete_geometry_shader(struct draw_context *draw,
                                  struct draw_geometry_shader *dgs)
 {
+   int i;
    if (!dgs) {
       return;
    }
@@ -896,7 +947,8 @@ void draw_delete_geometry_shader(struct draw_context *draw,
    }
 #endif
 
-   FREE(dgs->primitive_lengths);
+   for (i = 0; i < TGSI_MAX_VERTEX_STREAMS; i++)
+      FREE(dgs->stream[i].primitive_lengths);
    FREE((void*) dgs->state.tokens);
    FREE(dgs);
 }
index 149278dd080c2163d5cd14d2bcb724a7be236dbf..9a9154969f54e9a69c3e13f736eda71bccc07232 100644 (file)
@@ -57,6 +57,13 @@ struct draw_gs_inputs {
 /**
  * Private version of the compiled geometry shader
  */
+struct draw_vertex_stream {
+   unsigned *primitive_lengths;
+   unsigned emitted_vertices;
+   unsigned emitted_primitives;
+   float (*tmp_output)[4];
+};
+
 struct draw_geometry_shader {
    struct draw_context *draw;
 
@@ -74,14 +81,11 @@ struct draw_geometry_shader {
    unsigned primitive_boundary;
    unsigned input_primitive;
    unsigned output_primitive;
-
-   unsigned *primitive_lengths;
-   unsigned emitted_vertices;
-   unsigned emitted_primitives;
-
-   float (*tmp_output)[4];
    unsigned vertex_size;
 
+   struct draw_vertex_stream stream[TGSI_MAX_VERTEX_STREAMS];
+   unsigned num_vertex_streams;
+
    unsigned in_prim_idx;
    unsigned input_vertex_stride;
    unsigned fetched_prim_count;
@@ -109,14 +113,15 @@ struct draw_geometry_shader {
                         unsigned num_vertices,
                         unsigned prim_idx);
    void (*fetch_outputs)(struct draw_geometry_shader *shader,
+                         unsigned vertex_stream,
                          unsigned num_primitives,
                          float (**p_output)[4]);
 
    void     (*prepare)(struct draw_geometry_shader *shader,
                        const void *constants[PIPE_MAX_CONSTANT_BUFFERS], 
                        const unsigned constants_size[PIPE_MAX_CONSTANT_BUFFERS]);
-   unsigned (*run)(struct draw_geometry_shader *shader,
-                   unsigned input_primitives);
+   void (*run)(struct draw_geometry_shader *shader,
+               unsigned input_primitives, unsigned *out_prims);
 };
 
 void draw_geometry_shader_new_instance(struct draw_geometry_shader *gs);
index cb9a1b30848b9ac5b7d3809f01e19b3623ea8da8..00527527fe7c7cd5d0e439b8e01bdece38ea4706 100644 (file)
@@ -188,6 +188,7 @@ struct pt_so_emit;
 void draw_pt_so_emit_prepare(struct pt_so_emit *emit, boolean use_pre_clip_pos);
 
 void draw_pt_so_emit( struct pt_so_emit *emit,
+                      int num_vertex_streams,
                       const struct draw_vertex_info *vert_info,
                       const struct draw_prim_info *prim_info );
 
index 3207932c6019c9d069f5fc21d998e7340c815fce..07838fb7eda45ff0310039c5e87dc9934fc14f30 100644 (file)
@@ -237,16 +237,17 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle,
    struct draw_context *draw = fpme->draw;
    struct draw_vertex_shader *vshader = draw->vs.vertex_shader;
    struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
-   struct draw_prim_info gs_prim_info;
+   struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info fetched_vert_info;
    struct draw_vertex_info vs_vert_info;
-   struct draw_vertex_info gs_vert_info;
+   struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info *vert_info;
    struct draw_prim_info ia_prim_info;
    struct draw_vertex_info ia_vert_info;
    const struct draw_prim_info *prim_info = in_prim_info;
    boolean free_prim_info = FALSE;
    unsigned opt = fpme->opt;
+   int num_vertex_streams = 1;
 
    fetched_vert_info.count = fetch_info->count;
    fetched_vert_info.vertex_size = fpme->vertex_size;
@@ -298,12 +299,13 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle,
                                vert_info,
                                prim_info,
                                &vshader->info,
-                               &gs_vert_info,
-                               &gs_prim_info);
+                               gs_vert_info,
+                               gs_prim_info);
 
       FREE(vert_info->verts);
-      vert_info = &gs_vert_info;
-      prim_info = &gs_prim_info;
+      vert_info = &gs_vert_info[0];
+      prim_info = &gs_prim_info[0];
+      num_vertex_streams = gshader->num_vertex_streams;
 
       /*
        * pt emit can only handle ushort number of vertices (see
@@ -343,7 +345,7 @@ fetch_pipeline_generic(struct draw_pt_middle_end *middle,
     * XXX: Stream output surely needs to respect the prim_info->elt
     *      lists.
     */
-   draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );
+   draw_pt_so_emit( fpme->so_emit, num_vertex_streams, vert_info, prim_info );
 
    draw_stats_clipper_primitives(draw, prim_info);
 
index 91c9360cced5daf7ff1ca194b4051651af93e550..9f4f887dff064dd3911dacda1cfa7e676ea24912 100644 (file)
@@ -355,9 +355,9 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
    struct llvm_middle_end *fpme = llvm_middle_end(middle);
    struct draw_context *draw = fpme->draw;
    struct draw_geometry_shader *gshader = draw->gs.geometry_shader;
-   struct draw_prim_info gs_prim_info;
+   struct draw_prim_info gs_prim_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info llvm_vert_info;
-   struct draw_vertex_info gs_vert_info;
+   struct draw_vertex_info gs_vert_info[TGSI_MAX_VERTEX_STREAMS];
    struct draw_vertex_info *vert_info;
    struct draw_prim_info ia_prim_info;
    struct draw_vertex_info ia_vert_info;
@@ -422,12 +422,12 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
                                vert_info,
                                prim_info,
                                &vshader->info,
-                               &gs_vert_info,
-                               &gs_prim_info);
+                               gs_vert_info,
+                               gs_prim_info);
 
       FREE(vert_info->verts);
-      vert_info = &gs_vert_info;
-      prim_info = &gs_prim_info;
+      vert_info = &gs_vert_info[0];
+      prim_info = &gs_prim_info[0];
       /*
        * pt emit can only handle ushort number of vertices (see
        * render->allocate_vertices).
@@ -461,7 +461,7 @@ llvm_pipeline_generic(struct draw_pt_middle_end *middle,
    }
 
    /* stream output needs to be done before clipping */
-   draw_pt_so_emit( fpme->so_emit, vert_info, prim_info );
+   draw_pt_so_emit( fpme->so_emit, 1, vert_info, prim_info );
 
    draw_stats_clipper_primitives(draw, prim_info);
 
index 829543cf6157b5473e08864da3fd6512ec6123d7..ea3169f32b1b3023bbbfa0ad20a59904b0e3ca31 100644 (file)
@@ -49,6 +49,7 @@ struct pt_so_emit {
    int pos_idx;
    unsigned emitted_primitives;
    unsigned generated_primitives;
+   unsigned stream;
 };
 
 static const struct pipe_stream_output_info *
@@ -144,6 +145,9 @@ static void so_emit_prim(struct pt_so_emit *so,
          int ob = state->output[slot].output_buffer;
          unsigned dst_offset = state->output[slot].dst_offset * sizeof(float);
          unsigned write_size = num_comps * sizeof(float);
+
+         if (state->output[slot].stream != so->stream)
+            continue;
          /* If a buffer is missing then that's equivalent to
           * an overflow */
          if (!draw->so.targets[ob]) {
@@ -175,7 +179,10 @@ static void so_emit_prim(struct pt_so_emit *so,
          unsigned idx = state->output[slot].register_index;
          unsigned start_comp = state->output[slot].start_component;
          unsigned num_comps = state->output[slot].num_components;
+         unsigned stream = state->output[slot].stream;
 
+         if (stream != so->stream)
+            continue;
          ob = state->output[slot].output_buffer;
          buffer_written[ob] = TRUE;
 
@@ -184,7 +191,7 @@ static void so_emit_prim(struct pt_so_emit *so,
                             draw->so.targets[ob]->internal_offset) +
             state->output[slot].dst_offset;
          
-         if (idx == so->pos_idx && pcp_ptr)
+         if (idx == so->pos_idx && pcp_ptr && so->stream == 0)
             memcpy(buffer, &pre_clip_pos[start_comp],
                    num_comps * sizeof(float));
          else
@@ -193,8 +200,8 @@ static void so_emit_prim(struct pt_so_emit *so,
 #if 0
          {
             int j;
-            debug_printf("VERT[%d], offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [",
-                         i,
+            debug_printf("VERT[%d], stream = %d, offset = %d, slot[%d] sc = %d, num_c = %d, idx = %d = [",
+                         i, stream,
                          draw->so.targets[ob]->internal_offset,
                          slot, start_comp, num_comps, idx);
             for (j = 0; j < num_comps; ++j) {
@@ -258,12 +265,13 @@ static void so_tri(struct pt_so_emit *so, int i0, int i1, int i2)
 
 
 void draw_pt_so_emit( struct pt_so_emit *emit,
+                      int num_vertex_streams,
                       const struct draw_vertex_info *input_verts,
                       const struct draw_prim_info *input_prims )
 {
    struct draw_context *draw = emit->draw;
    struct vbuf_render *render = draw->render;
-   unsigned start, i;
+   unsigned start, i, stream;
 
    if (!emit->has_so)
       return;
@@ -271,34 +279,36 @@ void draw_pt_so_emit( struct pt_so_emit *emit,
    if (!draw->so.num_targets)
       return;
 
-   emit->emitted_primitives = 0;
-   emit->generated_primitives = 0;
-   emit->input_vertex_stride = input_verts->stride;
-   if (emit->use_pre_clip_pos)
-      emit->pre_clip_pos = input_verts->verts->clip_pos;
-
-   emit->inputs = (const float (*)[4])input_verts->verts->data;
-
    /* XXX: need to flush to get prim_vbuf.c to release its allocation??*/
    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
 
-   for (start = i = 0; i < input_prims->primitive_count;
-        start += input_prims->primitive_lengths[i], i++)
-   {
-      unsigned count = input_prims->primitive_lengths[i];
-
-      if (input_prims->linear) {
-         so_run_linear(emit, input_prims, input_verts,
-                       start, count);
-      } else {
-         so_run_elts(emit, input_prims, input_verts,
-                     start, count);
+   for (stream = 0; stream < num_vertex_streams; stream++) {
+      emit->emitted_primitives = 0;
+      emit->generated_primitives = 0;
+      if (emit->use_pre_clip_pos)
+         emit->pre_clip_pos = input_verts[stream].verts->clip_pos;
+
+      emit->input_vertex_stride = input_verts[stream].stride;
+      emit->inputs = (const float (*)[4])input_verts[stream].verts->data;
+      emit->stream = stream;
+      for (start = i = 0; i < input_prims[stream].primitive_count;
+           start += input_prims[stream].primitive_lengths[i], i++)
+      {
+         unsigned count = input_prims[stream].primitive_lengths[i];
+
+         if (input_prims->linear) {
+            so_run_linear(emit, &input_prims[stream], &input_verts[stream],
+                          start, count);
+         } else {
+            so_run_elts(emit, &input_prims[stream], &input_verts[stream],
+                        start, count);
+         }
       }
+      render->set_stream_output_info(render,
+                                     stream,
+                                     emit->emitted_primitives,
+                                     emit->generated_primitives);
    }
-
-   render->set_stream_output_info(render, 0,
-                                  emit->emitted_primitives,
-                                  emit->generated_primitives);
 }
 
 
index 7187c56206822f44045784ff68a5b6f3bb59ac7f..6e7626d370ecde29d3a83b6fc5cabf118f86c7f5 100644 (file)
@@ -107,8 +107,8 @@ softpipe_begin_query(struct pipe_context *pipe, struct pipe_query *q)
       break;
    case PIPE_QUERY_SO_OVERFLOW_PREDICATE:
    case PIPE_QUERY_SO_OVERFLOW_ANY_PREDICATE:
-      sq->so.num_primitives_written = softpipe->so_stats.num_primitives_written;
-      sq->so.primitives_storage_needed = softpipe->so_stats.primitives_storage_needed;
+      sq->so.num_primitives_written = softpipe->so_stats[sq->index].num_primitives_written;
+      sq->so.primitives_storage_needed = softpipe->so_stats[sq->index].primitives_storage_needed;
       break;
    case PIPE_QUERY_PRIMITIVES_EMITTED:
       sq->so.num_primitives_written = softpipe->so_stats[sq->index].num_primitives_written;