return false;
/* Move a suballocated texture into a non-suballocated allocation. */
- if (rscreen->ws->buffer_is_suballocated(res->buf)) {
+ if (rscreen->ws->buffer_is_suballocated(res->buf) ||
+ rtex->surface.tile_swizzle) {
assert(!res->b.is_shared);
r600_reallocate_texture_inplace(rctx, rtex,
PIPE_BIND_SHARED, false);
rctx->b.flush(&rctx->b, NULL, 0);
assert(res->b.b.bind & PIPE_BIND_SHARED);
assert(res->flags & RADEON_FLAG_NO_SUBALLOC);
+ assert(rtex->surface.tile_swizzle == 0);
}
/* Since shader image stores don't support DCC on VI,