Everything is in place and I'm not aware of any further issues.
Tested with:
- Piglit
- Tessmark
- Unigine Heaven
- Shadow of Mordor
- GRID Autosport
I have patches to backport this to Haswell, Ivybridge, and Baytrail as
well (the first Intel hardware to support tessellation), but there are
still a lot of GPU hangs left to debug. So that will come later.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
+ ctx->Extensions.ARB_tessellation_shader = true;
}
if (brw->gen >= 9) {