Nobody uses it anymore.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
for (i = 0; i <= MESA_SHADER_FRAGMENT; i++) {
ctx->ShaderCompilerOptions[i].MaxIfDepth = intel->gen < 6 ? 16 : UINT_MAX;
ctx->ShaderCompilerOptions[i].EmitCondCodes = true;
- ctx->ShaderCompilerOptions[i].EmitNVTempInitialization = true;
ctx->ShaderCompilerOptions[i].EmitNoNoise = true;
ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true;
ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true;
{
/** Driver-selectable options: */
GLboolean EmitCondCodes; /**< Use condition codes? */
- GLboolean EmitNVTempInitialization; /**< 0-fill NV temp registers */
GLboolean EmitNoLoops;
GLboolean EmitNoFunctions;
GLboolean EmitNoCont; /**< Emit CONT opcode? */