If we clear depth only texture via glClearTex(Sub)Image it may cause:
../src/intel/blorp/blorp_genX_exec.h:1554: blorp_emit_surface_states: Assertion `params->depth.enabled || params->stencil.enabled' failed.
due to clear_depth_stencil calling blorp_clear_depth_stencil when
depth is already fast-cleared and there is no stencil.
Fixes piglit test: arb_clear_texture-depth
Fixes: 51638cf18a532510f9e1fd8f36207b56d38137b8
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5770>
/* At this point, we might have fast cleared the depth buffer. So if there's
* no stencil clear pending, return early.
*/
- if (!(clear_depth || clear_stencil)) {
+ if (!(clear_depth || (clear_stencil && stencil_res))) {
return;
}