radeon_elf_read(code, header->num_bytes, &shader->binary);
r600_create_shader(&shader->bc, &shader->binary, &use_kill);
+ /* Upload code + ROdata */
shader->code_bo = r600_compute_buffer_alloc_vram(rctx->screen,
shader->bc.ndw * 4);
p = r600_buffer_map_sync_with_rings(&rctx->b, shader->code_bo, PIPE_TRANSFER_WRITE);
+ //TODO: use util_memcpy_cpu_to_le32 ?
memcpy(p, shader->bc.bytecode, shader->bc.ndw * 4);
rctx->b.ws->buffer_unmap(shader->code_bo->buf);
#endif
start, count);
for (unsigned i = 0; i < count; i++) {
- /* The First two vertex buffers are reserved for parameters and
+ /* The First three vertex buffers are reserved for parameters and
* global buffers. */
- unsigned vtx_id = 2 + i;
+ unsigned vtx_id = 3 + i;
if (resources[i]) {
struct r600_resource_global *buffer =
(struct r600_resource_global*)
*(handles[i]) = util_cpu_to_le32(handle);
}
+ /* globals for writing */
evergreen_set_rat(rctx->cs_shader_state.shader, 0, pool->bo, 0, pool->size_in_dw * 4);
+ /* globals for reading */
evergreen_cs_set_vertex_buffer(rctx, 1, 0,
(struct pipe_resource*)pool->bo);
+
+ /* constants for reading, LLVM puts them in text segment */
+ evergreen_cs_set_vertex_buffer(rctx, 2, 0,
+ (struct pipe_resource*)rctx->cs_shader_state.shader->code_bo);
}
/**