# builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl.
# For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used.
-# Hack to make some of the non-automake variables work.
-TOP=$(top_builddir)
-
AM_CFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
-GLSL_SRCDIR=$(top_srcdir)/src/glsl
include Makefile.sources
noinst_LTLIBRARIES = libglslcommon.la libglsl.la
# shared source lists for Makefile, SConscript, and Android.mk
-GLSL_SRCDIR ?= .
+GLSL_SRCDIR = $(top_srcdir)/src/glsl
+GLSL_BUILDDIR = $(top_builddir)/src/glsl
# libglcpp
$(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
- $(GLSL_SRCDIR)/glcpp/glcpp-lex.c \
- $(GLSL_SRCDIR)/glcpp/glcpp-parse.c
+ $(GLSL_BUILDDIR)/glcpp/glcpp-lex.c \
+ $(GLSL_BUILDDIR)/glcpp/glcpp-parse.c
# libglsl
$(GLSL_SRCDIR)/builtin_stubs.cpp
BUILTIN_COMPILER_GENERATED_CXX_FILES = \
- $(GLSL_SRCDIR)/glsl_lexer.cc \
- $(GLSL_SRCDIR)/glsl_parser.cc
+ $(GLSL_BUILDDIR)/glsl_lexer.cc \
+ $(GLSL_BUILDDIR)/glsl_parser.cc
# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \
- $(GLSL_SRCDIR)/$(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
- $(GLSL_SRCDIR)/builtin_function.cpp
+ $(BUILTIN_COMPILER_GENERATED_CXX_FILES) \
+ $(GLSL_BUILDDIR)/builtin_function.cpp
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
-# Hack to make some of the non-automake variables work.
-TOP=$(top_builddir)
-
-GLSL_SRCDIR=$(top_srcdir)/src/glsl
include ../Makefile.sources
AM_CFLAGS = \