EXTRA_VALID_CLIP_DISTANCE,
EXTRA_FLUSH_CURRENT,
EXTRA_GLSL_130,
- EXTRA_EXT_UBO_GS4,
- EXTRA_EXT_ATOMICS_GS4,
- EXTRA_EXT_SHADER_IMAGE_GS4,
+ EXTRA_EXT_UBO_GS,
+ EXTRA_EXT_ATOMICS_GS,
+ EXTRA_EXT_SHADER_IMAGE_GS,
EXTRA_EXT_ATOMICS_TESS,
EXTRA_EXT_SHADER_IMAGE_TESS,
+ EXTRA_EXT_SSBO_GS,
+ EXTRA_EXT_FB_NO_ATTACH_GS,
+ EXTRA_EXT_ES_GS,
};
#define NO_EXTRA NULL
};
static const int extra_ARB_uniform_buffer_object_and_geometry_shader[] = {
- EXTRA_EXT_UBO_GS4,
+ EXTRA_EXT_UBO_GS,
EXTRA_END
};
};
static const int extra_ARB_shader_atomic_counters_and_geometry_shader[] = {
- EXTRA_EXT_ATOMICS_GS4,
+ EXTRA_EXT_ATOMICS_GS,
EXTRA_END
};
static const int extra_ARB_shader_image_load_store_and_geometry_shader[] = {
- EXTRA_EXT_SHADER_IMAGE_GS4,
+ EXTRA_EXT_SHADER_IMAGE_GS,
EXTRA_END
};
EXTRA_END
};
+static const int extra_ARB_shader_storage_buffer_object_and_geometry_shader[] = {
+ EXTRA_EXT_SSBO_GS,
+ EXTRA_END
+};
+
+static const int extra_ARB_framebuffer_no_attachments_and_geometry_shader[] = {
+ EXTRA_EXT_FB_NO_ATTACH_GS,
+ EXTRA_END
+};
+
+static const int extra_ARB_viewport_array_or_oes_geometry_shader[] = {
+ EXT(ARB_viewport_array),
+ EXTRA_EXT_ES_GS,
+ EXTRA_END
+};
+
+static const int extra_ARB_gpu_shader5_or_oes_geometry_shader[] = {
+ EXT(ARB_gpu_shader5),
+ EXTRA_EXT_ES_GS,
+ EXTRA_END
+};
+
EXTRA_EXT(ARB_texture_cube_map);
EXTRA_EXT(EXT_texture_array);
EXTRA_EXT(NV_fog_distance);
EXTRA_END,
};
+static const int extra_version_32_OES_geometry_shader[] = {
+ EXTRA_VERSION_32,
+ EXTRA_EXT_ES_GS,
+ EXTRA_END
+};
+
static const int extra_gl40_ARB_sample_shading[] = {
EXTRA_VERSION_40,
EXT(ARB_sample_shading),
if (ctx->Const.GLSLVersion >= 130)
api_found = GL_TRUE;
break;
- case EXTRA_EXT_UBO_GS4:
+ case EXTRA_EXT_UBO_GS:
api_check = GL_TRUE;
- api_found = (ctx->Extensions.ARB_uniform_buffer_object &&
- _mesa_has_geometry_shaders(ctx));
+ if (ctx->Extensions.ARB_uniform_buffer_object &&
+ _mesa_has_geometry_shaders(ctx))
+ api_found = GL_TRUE;
break;
- case EXTRA_EXT_ATOMICS_GS4:
+ case EXTRA_EXT_ATOMICS_GS:
api_check = GL_TRUE;
- api_found = (ctx->Extensions.ARB_shader_atomic_counters &&
- _mesa_has_geometry_shaders(ctx));
+ if (ctx->Extensions.ARB_shader_atomic_counters &&
+ _mesa_has_geometry_shaders(ctx))
+ api_found = GL_TRUE;
break;
- case EXTRA_EXT_SHADER_IMAGE_GS4:
+ case EXTRA_EXT_SHADER_IMAGE_GS:
api_check = GL_TRUE;
- api_found = (ctx->Extensions.ARB_shader_image_load_store &&
- _mesa_has_geometry_shaders(ctx));
+ if (ctx->Extensions.ARB_shader_image_load_store &&
+ _mesa_has_geometry_shaders(ctx))
+ api_found = GL_TRUE;
break;
case EXTRA_EXT_ATOMICS_TESS:
api_check = GL_TRUE;
api_found = ctx->Extensions.ARB_shader_image_load_store &&
_mesa_has_tessellation(ctx);
break;
+ case EXTRA_EXT_SSBO_GS:
+ api_check = GL_TRUE;
+ if (ctx->Extensions.ARB_shader_storage_buffer_object &&
+ _mesa_has_geometry_shaders(ctx))
+ api_found = GL_TRUE;
+ break;
+ case EXTRA_EXT_FB_NO_ATTACH_GS:
+ api_check = GL_TRUE;
+ if (ctx->Extensions.ARB_framebuffer_no_attachments &&
+ (_mesa_is_desktop_gl(ctx) ||
+ _mesa_has_OES_geometry_shader(ctx)))
+ api_found = GL_TRUE;
+ break;
+ case EXTRA_EXT_ES_GS:
+ api_check = GL_TRUE;
+ if (_mesa_has_OES_geometry_shader(ctx))
+ api_found = GL_TRUE;
+ break;
case EXTRA_END:
break;
default: /* *e is a offset into the extension struct */
["MAX_FRAMEBUFFER_HEIGHT", "CONTEXT_INT(Const.MaxFramebufferHeight), extra_ARB_framebuffer_no_attachments"],
["MAX_FRAMEBUFFER_SAMPLES", "CONTEXT_INT(Const.MaxFramebufferSamples), extra_ARB_framebuffer_no_attachments"],
+# GL_ARB_framebuffer_no_attachments / geometry shader
+ [ "MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments_and_geometry_shader" ],
+
# GL_ARB_explicit_uniform_location / GLES 3.1
[ "MAX_UNIFORM_LOCATIONS", "CONTEXT_INT(Const.MaxUserAssignableUniformLocations), extra_ARB_explicit_uniform_location" ],
{ "apis": ["GL_CORE", "GLES31"], "params": [
# GL_ARB_draw_indirect / GLES 3.1
[ "DRAW_INDIRECT_BUFFER_BINDING", "LOC_CUSTOM, TYPE_INT, 0, extra_ARB_draw_indirect" ],
+
+# GL 3.2 / GL OES_geometry_shader
+ [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32_OES_geometry_shader" ],
+ [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32_OES_geometry_shader" ],
+
+# GL_ARB_shader_image_load_store / geometry shader
+ [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader" ],
+
+# GL_ARB_shader_atomic_counters / geometry shader
+ [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader " ],
+ [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
+
+# GL_ARB_shader_storage_buffer_object / geometry shader
+ [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_uniform_buffer_object / geometry shader
+ [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+ [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
+
+# GL_ARB_viewport_array / GL_OES_geometry_shader
+ [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Light.ProvokingVertex), extra_ARB_viewport_array_or_oes_geometry_shader" ],
+
+# GL_ARB_gpu_shader5 / GL_OES_geometry_shader
+ [ "MAX_GEOMETRY_SHADER_INVOCATIONS", "CONST(MAX_GEOMETRY_SHADER_INVOCATIONS), extra_ARB_gpu_shader5_or_oes_geometry_shader" ],
]},
# Remaining enums are only in OpenGL
# GL 3.2
[ "CONTEXT_PROFILE_MASK", "CONTEXT_INT(Const.ProfileMask), extra_version_32" ],
- [ "MAX_GEOMETRY_INPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxInputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxOutputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_TEXTURE_IMAGE_UNITS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits), extra_version_32" ],
- [ "MAX_GEOMETRY_OUTPUT_VERTICES", "CONTEXT_INT(Const.MaxGeometryOutputVertices), extra_version_32" ],
- [ "MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS", "CONTEXT_INT(Const.MaxGeometryTotalOutputComponents), extra_version_32" ],
- [ "MAX_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformComponents), extra_version_32" ],
# GL_ARB_robustness
[ "RESET_NOTIFICATION_STRATEGY_ARB", "CONTEXT_ENUM(Const.ResetStrategy), NO_EXTRA" ],
-
-# GL_ARB_uniform_buffer_object
- [ "MAX_GEOMETRY_UNIFORM_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxUniformBlocks), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
- [ "MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxCombinedUniformComponents), extra_ARB_uniform_buffer_object_and_geometry_shader" ],
-
# GL_ARB_timer_query
[ "TIMESTAMP", "LOC_CUSTOM, TYPE_INT64, 0, extra_ARB_timer_query" ],
# GL_ARB_texture_gather
[ "MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB", "CONTEXT_INT(Const.MaxProgramTextureGatherComponents), extra_ARB_texture_gather"],
-# GL_ARB_shader_atomic_counters
- [ "MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicBuffers), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
- [ "MAX_GEOMETRY_ATOMIC_COUNTERS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxAtomicCounters), extra_ARB_shader_atomic_counters_and_geometry_shader" ],
-
# GL_ARB_shader_image_load_store
[ "MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS", "CONTEXT_INT(Const.MaxCombinedShaderOutputResources), extra_ARB_shader_image_load_store" ],
[ "MAX_IMAGE_SAMPLES", "CONTEXT_INT(Const.MaxImageSamples), extra_ARB_shader_image_load_store" ],
- [ "MAX_GEOMETRY_IMAGE_UNIFORMS", "CONTEXT_INT(Const.Program[MESA_SHADER_GEOMETRY].MaxImageUniforms), extra_ARB_shader_image_load_store_and_geometry_shader"],
-
-# GL_ARB_framebuffer_no_attachments
- ["MAX_FRAMEBUFFER_LAYERS", "CONTEXT_INT(Const.MaxFramebufferLayers), extra_ARB_framebuffer_no_attachments"],
# GL_EXT_polygon_offset_clamp
[ "POLYGON_OFFSET_CLAMP_EXT", "CONTEXT_FLOAT(Polygon.OffsetClamp), extra_EXT_polygon_offset_clamp" ],
# GL_ARB_shader_storage_buffer_object
- [ "MAX_GEOMETRY_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_FRAGMENT].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_CTRL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
[ "MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS", "CONTEXT_INT(Const.Program[MESA_SHADER_TESS_EVAL].MaxShaderStorageBlocks), extra_ARB_shader_storage_buffer_object" ],
]},
[ "MAX_VIEWPORTS", "CONTEXT_INT(Const.MaxViewports), extra_ARB_viewport_array" ],
[ "VIEWPORT_SUBPIXEL_BITS", "CONTEXT_INT(Const.ViewportSubpixelBits), extra_ARB_viewport_array" ],
[ "VIEWPORT_BOUNDS_RANGE", "CONTEXT_FLOAT2(Const.ViewportBounds), extra_ARB_viewport_array" ],
- [ "LAYER_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
[ "VIEWPORT_INDEX_PROVOKING_VERTEX", "CONTEXT_ENUM(Const.LayerAndVPIndexProvokingVertex), extra_ARB_viewport_array" ],
# GL_ARB_gpu_shader5