for (i = 0; i < fs->info.num_inputs; i++) {
if (fs->info.input_semantic_name[i] == TGSI_SEMANTIC_GENERIC) {
const int generic_index = fs->info.input_semantic_index[i];
- if (rast->sprite_coord_enable & (1 << generic_index)) {
+ /* Note that sprite_coord enable is a bitfield of
+ * PIPE_MAX_SHADER_OUTPUTS bits.
+ */
+ if (generic_index < PIPE_MAX_SHADER_OUTPUTS &&
+ (rast->sprite_coord_enable & (1 << generic_index))) {
/* OK, this generic attribute needs to be replaced with a
* texcoord (see above).
*/