#include "pipe/p_screen.h"
#include "st_atom.h"
#include "st_context.h"
+#include "st_cb_bufferobjects.h"
#include "st_cb_fbo.h"
#include "st_cb_flush.h"
#include "st_cb_texture.h"
struct st_renderbuffer *strb = st_renderbuffer(rb);
struct pipe_context *pipe = st->pipe;
const GLboolean invert = rb->Name == 0;
- unsigned usage;
GLuint y2;
GLubyte *map;
return;
}
- usage = 0x0;
- if (mode & GL_MAP_READ_BIT)
- usage |= PIPE_TRANSFER_READ;
- if (mode & GL_MAP_WRITE_BIT)
- usage |= PIPE_TRANSFER_WRITE;
- if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
- usage |= PIPE_TRANSFER_DISCARD_RANGE;
+ /* Check for unexpected flags */
+ assert((mode & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
+
+ const enum pipe_transfer_usage transfer_flags =
+ st_access_flags_to_transfer_flags(mode, false);
/* Note: y=0=bottom of buffer while y2=0=top of buffer.
* 'invert' will be true for window-system buffers and false for
strb->texture,
strb->surface->u.tex.level,
strb->surface->u.tex.first_layer,
- usage, x, y2, w, h, &strb->transfer);
+ transfer_flags, x, y2, w, h, &strb->transfer);
if (map) {
if (invert) {
*rowStrideOut = -(int) strb->transfer->stride;
{
struct st_context *st = st_context(ctx);
struct st_texture_image *stImage = st_texture_image(texImage);
- unsigned pipeMode;
GLubyte *map;
struct pipe_transfer *transfer;
- pipeMode = 0x0;
- if (mode & GL_MAP_READ_BIT)
- pipeMode |= PIPE_TRANSFER_READ;
- if (mode & GL_MAP_WRITE_BIT)
- pipeMode |= PIPE_TRANSFER_WRITE;
- if (mode & GL_MAP_INVALIDATE_RANGE_BIT)
- pipeMode |= PIPE_TRANSFER_DISCARD_RANGE;
+ /* Check for unexpected flags */
+ assert((mode & ~(GL_MAP_READ_BIT |
+ GL_MAP_WRITE_BIT |
+ GL_MAP_INVALIDATE_RANGE_BIT)) == 0);
- map = st_texture_image_map(st, stImage, pipeMode, x, y, slice, w, h, 1,
+ const enum pipe_transfer_usage transfer_flags =
+ st_access_flags_to_transfer_flags(mode, false);
+
+ map = st_texture_image_map(st, stImage, transfer_flags, x, y, slice, w, h, 1,
&transfer);
if (map) {
if (st_etc_fallback(st, texImage)) {