return strndup(first_dot+1, strlen(first_dot) - 1);
}
+static bool
+is_top_level_shader_storage_block_member(const char* name,
+ const char* interface_name,
+ const char* field_name)
+{
+ bool result = false;
+
+ /* If the given variable is already a top-level shader storage
+ * block member, then return array_size = 1.
+ * We could have two possibilities: if we have an instanced
+ * shader storage block or not instanced.
+ *
+ * For the first, we check create a name as it was in top level and
+ * compare it with the real name. If they are the same, then
+ * the variable is already at top-level.
+ *
+ * Full instanced name is: interface name + '.' + var name +
+ * NULL character
+ */
+ int name_length = strlen(interface_name) + 1 + strlen(field_name) + 1;
+ char *full_instanced_name = (char *) calloc(name_length, sizeof(char));
+ if (!full_instanced_name) {
+ fprintf(stderr, "%s: Cannot allocate space for name\n", __func__);
+ return false;
+ }
+
+ snprintf(full_instanced_name, name_length, "%s.%s",
+ interface_name, field_name);
+
+ /* Check if its top-level shader storage block member of an
+ * instanced interface block, or of a unnamed interface block.
+ */
+ if (strcmp(name, full_instanced_name) == 0 ||
+ strcmp(name, field_name) == 0)
+ result = true;
+
+ free(full_instanced_name);
+ return result;
+}
+
static GLint
program_resource_top_level_array_size(struct gl_shader_program *shProg,
struct gl_program_resource *res,
* the top-level block member is an array with no declared size,
* the value zero is written to <params>.
*/
- if (field->type->is_unsized_array())
+ if (is_top_level_shader_storage_block_member(name,
+ interface_name,
+ var_name))
+ array_size = 1;
+ else if (field->type->is_unsized_array())
array_size = 0;
else if (field->type->is_array())
array_size = field->type->length;
else
array_size = 1;
+
goto found_top_level_array_size;
}
}
bool row_major = matrix_layout == GLSL_MATRIX_LAYOUT_ROW_MAJOR;
const glsl_type *array_type = field->type->fields.array;
+ if (is_top_level_shader_storage_block_member(name,
+ interface_name,
+ var_name)) {
+ array_stride = 0;
+ goto found_top_level_array_stride;
+ }
if (interface->interface_packing != GLSL_INTERFACE_PACKING_STD430) {
if (array_type->is_record() || array_type->is_array()) {
array_stride = array_type->std140_size(row_major);