When a texture (or an image) instruction uses a bindless sampler
(respectively a bindless image), make sure the DCE pass won't
remove code when the resource is a temporary variable.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
}
}
}
+
+ if (inst->resource.file == PROGRAM_TEMPORARY) {
+ int src_chans;
+
+ src_chans = 1 << GET_SWZ(inst->resource.swizzle, 0);
+ src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 1);
+ src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 2);
+ src_chans |= 1 << GET_SWZ(inst->resource.swizzle, 3);
+
+ for (int c = 0; c < 4; c++) {
+ if (src_chans & (1 << c))
+ writes[4 * inst->resource.index + c] = NULL;
+ }
+ }
+
break;
}