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mesa: Simplify destroy_shader_program_variants_cb after previous refactors
author
Ian Romanick
<ian.d.romanick@intel.com>
Sat, 20 Aug 2011 23:06:34 +0000
(16:06 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 7 Oct 2011 23:39:51 +0000
(16:39 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/mesa/state_tracker/st_program.c
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diff --git
a/src/mesa/state_tracker/st_program.c
b/src/mesa/state_tracker/st_program.c
index 4162bb99abf75fb5dfadbd9a5e2bcc4b3ce399e1..acd3b56b905e7fee437d8a0d76850ed68a9a9d90 100644
(file)
--- a/
src/mesa/state_tracker/st_program.c
+++ b/
src/mesa/state_tracker/st_program.c
@@
-1153,12
+1153,9
@@
destroy_shader_program_variants_cb(GLuint key, void *data, void *userData)
destroy_program_variants(st, shProg->Shaders[i]->Program);
}
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_VERTEX]->Program);
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program);
- destroy_program_variants(st,
- shProg->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program);
+ for (i = 0; i < Elements(shProg->_LinkedShaders); i++) {
+ destroy_program_variants(st, shProg->_LinkedShaders[i]->Program);
+ }
}
break;
case GL_VERTEX_SHADER: