parser->has_new_source_number = 0;
parser->new_source_number = 0;
+ parser->is_gles = false;
+
/* Add pre-defined macros. */
if (extensions != NULL) {
if (extensions->OES_EGL_image_external)
add_builtin_define(parser, "GL_OES_EGL_image_external", 1);
}
- if (api == API_OPENGLES2)
+ if (api == API_OPENGLES2) {
+ parser->is_gles = true;
add_builtin_define(parser, "GL_ES", 1);
- else {
+ } else {
add_builtin_define(parser, "GL_ARB_draw_buffers", 1);
add_builtin_define(parser, "GL_ARB_texture_rectangle", 1);
_glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t version,
const char *es_identifier)
{
- /* Note: We assume that if any identifier is present, it means ES.
- * The GLSL parser will double-check that the identifier is correct.
- */
- bool is_es = es_identifier != NULL;
-
macro_t *macro = hash_table_find (parser->defines, "__VERSION__");
if (macro) {
hash_table_remove (parser->defines, "__VERSION__");
}
add_builtin_define (parser, "__VERSION__", version);
- if (version == 100)
- is_es = true;
- if (is_es)
+ /* If we didn't have a GLES context to begin with, (indicated
+ * by parser->api), then the version declaration here might
+ * indicate GLES. */
+ if (! parser->is_gles &&
+ (version == 100 ||
+ (es_identifier && (strcmp(es_identifier, "es") == 0))))
+ {
+ parser->is_gles = true;
add_builtin_define (parser, "GL_ES", 1);
+ }
/* Currently, all ES2/ES3 implementations support highp in the
* fragment shader, so we always define this macro in ES2/ES3.
* If we ever get a driver that doesn't support highp, we'll
* need to add a flag to the gl_context and check that here.
*/
- if (version >= 130 || is_es)
+ if (version >= 130 || parser->is_gles)
add_builtin_define (parser, "GL_FRAGMENT_PRECISION_HIGH", 1);
ralloc_asprintf_rewrite_tail (&parser->output, &parser->output_length,