* in the hope that a later clear will wipe them out.
*/
for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++)
- if (llvmpipe->cbuf_cache[i])
+ if (llvmpipe->cbuf_cache[i]) {
+ lp_tile_cache_map_transfers(llvmpipe->cbuf_cache[i]);
lp_flush_tile_cache(llvmpipe->cbuf_cache[i]);
+ }
/* Need this call for hardware buffers before swapbuffers.
*
}
else if (flags & PIPE_FLUSH_RENDER_CACHE) {
for (i = 0; i < llvmpipe->framebuffer.nr_cbufs; i++)
- if (llvmpipe->cbuf_cache[i])
+ if (llvmpipe->cbuf_cache[i]) {
+ lp_tile_cache_map_transfers(llvmpipe->cbuf_cache[i]);
lp_flush_tile_cache(llvmpipe->cbuf_cache[i]);
+ }
/* FIXME: untile zsbuf! */
/* check if changing cbuf */
if (lp->framebuffer.cbufs[i] != fb->cbufs[i]) {
/* flush old */
+ lp_tile_cache_map_transfers(lp->cbuf_cache[i]);
lp_flush_tile_cache(lp->cbuf_cache[i]);
/* assign new */
if(!pt)
return;
+ assert(tc->transfer_map);
+
/* push the tile to all positions marked as clear */
for (y = 0; y < pt->height; y += TILE_SIZE) {
for (x = 0; x < pt->width; x += TILE_SIZE) {