Adds ATI1 and ATI2 support to nine.
They map to PIPE_FORMAT_RGTC1_UNORM and PIPE_FORMAT_RGTC2_UNORM,
but need special handling.
Reviewed-by: David Heidelberg <david@ixit.cz>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
Signed-off-by: Xavier Bouchoux <xavierb@gmail.com>
Cc: "10.4" <mesa-stable@lists.freedesktop.org>
return D3DERR_NOTAVAILABLE;
}
+ /* we support ATI1 and ATI2 hack only for 2D textures */
+ if (RType != D3DRTYPE_TEXTURE && (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
+ return D3DERR_NOTAVAILABLE;
/* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
/* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
swizzle[2] = PIPE_SWIZZLE_RED;
swizzle[3] = PIPE_SWIZZLE_RED;
}
- } else if (resource->format != PIPE_FORMAT_A8_UNORM) {
- /* A8 is the only exception that should have 0.0 as default values
- * for RGB. It is already what gallium does. All the other ones
+ } else if (resource->format != PIPE_FORMAT_A8_UNORM &&
+ resource->format != PIPE_FORMAT_RGTC1_UNORM) {
+ /* exceptions:
+ * A8 should have 0.0 as default values for RGB.
+ * ATI1/RGTC1 should be r 0 0 1 (tested on windows).
+ * It is already what gallium does. All the other ones
* should have 1.0 for non-defined values */
for (i = 0; i < 4; i++) {
if (SWIZZLE_TO_REPLACE(desc->swizzle[i]))
return D3DERR_INVALIDCALL;
}
+ /* We support ATI1 and ATI2 hacks only for 2D textures */
+ if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
+ return D3DERR_INVALIDCALL;
+
info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_CUBE;
info->format = pf;
case D3DFMT_DXT3: return PIPE_FORMAT_DXT3_RGBA;
case D3DFMT_DXT4: return PIPE_FORMAT_DXT5_RGBA; /* XXX */
case D3DFMT_DXT5: return PIPE_FORMAT_DXT5_RGBA;
+ case D3DFMT_ATI1: return PIPE_FORMAT_RGTC1_UNORM;
+ case D3DFMT_ATI2: return PIPE_FORMAT_RGTC2_UNORM;
case D3DFMT_UYVY: return PIPE_FORMAT_UYVY;
case D3DFMT_YUY2: return PIPE_FORMAT_YUYV; /* XXX check */
case D3DFMT_NV12: return PIPE_FORMAT_NV12;
#define DBG_CHANNEL DBG_SURFACE
+#define is_ATI1_ATI2(format) (format == PIPE_FORMAT_RGTC1_UNORM || format == PIPE_FORMAT_RGTC2_UNORM)
+
HRESULT
NineSurface9_ctor( struct NineSurface9 *This,
struct NineUnknownParams *pParams,
if (This->data) {
DBG("returning system memory\n");
-
- pLockedRect->Pitch = This->stride;
- pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
- box.x, box.y);
+ /* ATI1 and ATI2 need special handling, because of d3d9 bug.
+ * We must advertise to the application as if it is uncompressed
+ * and bpp 8, and the app has a workaround to work with the fact
+ * that it is actually compressed. */
+ if (is_ATI1_ATI2(This->base.info.format)) {
+ pLockedRect->Pitch = This->desc.Height;
+ pLockedRect->pBits = This->data + box.y * This->desc.Height + box.x;
+ } else {
+ pLockedRect->Pitch = This->stride;
+ pLockedRect->pBits = NineSurface9_GetSystemMemPointer(This,
+ box.x,
+ box.y);
+ }
} else {
DBG("mapping pipe_resource %p (level=%u usage=%x)\n",
resource, This->level, usage);
return D3DERR_INVALIDCALL;
}
+ /* We support ATI1 and ATI2 hacks only for 2D textures */
+ if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
+ return D3DERR_INVALIDCALL;
+
info->screen = pParams->device->screen;
info->target = PIPE_TEXTURE_3D;
info->format = pf;