Skylake's 3DSTATE_DS packet has a few more fields; we don't support
domain shaders yet though.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
OUT_BATCH(0);
ADVANCE_BATCH();
- BEGIN_BATCH(9);
- OUT_BATCH(_3DSTATE_DS << 16 | (9 - 2));
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
- OUT_BATCH(0);
+ int ds_pkt_len = brw->gen >= 9 ? 11 : 9;
+ BEGIN_BATCH(ds_pkt_len);
+ OUT_BATCH(_3DSTATE_DS << 16 | (ds_pkt_len - 2));
+ for (int i = 0; i < ds_pkt_len - 1; i++)
+ OUT_BATCH(0);
ADVANCE_BATCH();
BEGIN_BATCH(2);