var->data.read_only = ir->data.read_only;
var->data.centroid = ir->data.centroid;
var->data.sample = ir->data.sample;
+ var->data.patch = ir->data.patch;
var->data.invariant = ir->data.invariant;
var->data.location = ir->data.location;
const char *const cent = (var->data.centroid) ? "centroid " : "";
const char *const samp = (var->data.sample) ? "sample " : "";
+ const char *const patch = (var->data.patch) ? "patch " : "";
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "shader_storage", "system " };
- fprintf(fp, "%s%s%s%s%s ",
- cent, samp, inv, mode[var->data.mode],
+ fprintf(fp, "%s%s%s%s%s%s ",
+ cent, samp, patch, inv, mode[var->data.mode],
glsl_interp_qualifier_name(var->data.interpolation));
glsl_print_type(var->type, fp);