If this is an image buffer, we need to calculate the correct resource
id.
Fixes:
KHR-GL45.shader_image_size.*
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(inst->Src[0].Register.File == TGSI_FILE_IMAGE && inst->Memory.Texture == TGSI_TEXTURE_BUFFER)) {
if (ctx->bc->chip_class < EVERGREEN)
ctx->shader->uses_tex_buffers = true;
- return r600_do_buffer_txq(ctx, 0, ctx->shader->image_size_const_offset);
+ unsigned offset = 0;
+ if (inst->Src[0].Register.File == TGSI_FILE_IMAGE)
+ offset += R600_IMAGE_REAL_RESOURCE_OFFSET - R600_MAX_CONST_BUFFERS + ctx->shader->image_size_const_offset;
+ return r600_do_buffer_txq(ctx, 0, offset);
}
if (inst->Memory.Texture == TGSI_TEXTURE_CUBE_ARRAY &&