return CallWindowProc( fb->WndProc, hWnd, uMsg, wParam, lParam );
}
+static INLINE boolean
+stw_is_supported_depth_stencil(enum pipe_format format)
+{
+ struct pipe_screen *screen = stw_dev->screen;
+ return screen->is_format_supported(screen, format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0);
+}
+
/* Create a new framebuffer object which will correspond to the given HDC.
*/
struct stw_framebuffer *
depthFormat = PIPE_FORMAT_NONE;
else if (visual->depthBits <= 16)
depthFormat = PIPE_FORMAT_Z16_UNORM;
- else if (visual->depthBits <= 24)
+ else if (visual->depthBits <= 24 && visual->stencilBits != 8 &&
+ stw_is_supported_depth_stencil(PIPE_FORMAT_X8Z24_UNORM)) {
+ depthFormat = PIPE_FORMAT_X8Z24_UNORM;
+ }
+ else if (visual->depthBits <= 24 && visual->stencilBits != 8 &&
+ stw_is_supported_depth_stencil(PIPE_FORMAT_Z24X8_UNORM)) {
+ depthFormat = PIPE_FORMAT_Z24X8_UNORM;
+ }
+ else if (visual->depthBits <= 24 && visual->stencilBits == 8 &&
+ stw_is_supported_depth_stencil(PIPE_FORMAT_S8Z24_UNORM)) {
depthFormat = PIPE_FORMAT_S8Z24_UNORM;
+ }
+ else if (visual->depthBits <= 24 && visual->stencilBits == 8 &&
+ stw_is_supported_depth_stencil(PIPE_FORMAT_Z24S8_UNORM)) {
+ depthFormat = PIPE_FORMAT_Z24S8_UNORM;
+ }
else
depthFormat = PIPE_FORMAT_Z32_UNORM;
if (visual->stencilBits == 8) {
- if (depthFormat == PIPE_FORMAT_S8Z24_UNORM)
+ if (depthFormat == PIPE_FORMAT_S8Z24_UNORM || depthFormat == PIPE_FORMAT_Z24S8_UNORM)
stencilFormat = depthFormat;
else
stencilFormat = PIPE_FORMAT_S8_UNORM;