-/* $Id: dlist.c,v 1.23 2000/01/07 07:42:34 brianp Exp $ */
+/* $Id: dlist.c,v 1.24 2000/01/13 00:24:48 brianp Exp $ */
/*
* Mesa 3-D graphics library
}
-void save_Fogi(GLenum pname, GLint param )
+static void save_Fogi(GLenum pname, GLint param )
{
save_Fogiv(pname, ¶m);
}
}
}
-void save_RasterPos2d(GLdouble x, GLdouble y)
+static void save_RasterPos2d(GLdouble x, GLdouble y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2f(GLfloat x, GLfloat y)
+static void save_RasterPos2f(GLfloat x, GLfloat y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2i(GLint x, GLint y)
+static void save_RasterPos2i(GLint x, GLint y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos2s(GLshort x, GLshort y)
+static void save_RasterPos2s(GLshort x, GLshort y)
{
save_RasterPos4f(x, y, 0.0F, 1.0F);
}
-void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+static void save_RasterPos3d(GLdouble x, GLdouble y, GLdouble z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+static void save_RasterPos3f(GLfloat x, GLfloat y, GLfloat z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3i(GLint x, GLint y, GLint z)
+static void save_RasterPos3i(GLint x, GLint y, GLint z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
+static void save_RasterPos3s(GLshort x, GLshort y, GLshort z)
{
save_RasterPos4f(x, y, z, 1.0F);
}
-void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+static void save_RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
+static void save_RasterPos4i(GLint x, GLint y, GLint z, GLint w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+static void save_RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
{
save_RasterPos4f(x, y, z, w);
}
-void save_RasterPos2dv(const GLdouble *v)
+static void save_RasterPos2dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2fv(const GLfloat *v)
+static void save_RasterPos2fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2iv(const GLint *v)
+static void save_RasterPos2iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos2sv(const GLshort *v)
+static void save_RasterPos2sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], 0.0F, 1.0F);
}
-void save_RasterPos3dv(const GLdouble *v)
+static void save_RasterPos3dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3fv(const GLfloat *v)
+static void save_RasterPos3fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3iv(const GLint *v)
+static void save_RasterPos3iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos3sv(const GLshort *v)
+static void save_RasterPos3sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], 1.0F);
}
-void save_RasterPos4dv(const GLdouble *v)
+static void save_RasterPos4dv(const GLdouble *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4fv(const GLfloat *v)
+static void save_RasterPos4fv(const GLfloat *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4iv(const GLint *v)
+static void save_RasterPos4iv(const GLint *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}
-void save_RasterPos4sv(const GLshort *v)
+static void save_RasterPos4sv(const GLshort *v)
{
save_RasterPos4f(v[0], v[1], v[2], v[3]);
}