st/mesa: add an image atom for shader images
authorIlia Mirkin <imirkin@alum.mit.edu>
Sat, 9 Jan 2016 00:58:33 +0000 (19:58 -0500)
committerIlia Mirkin <imirkin@alum.mit.edu>
Tue, 16 Feb 2016 03:22:33 +0000 (22:22 -0500)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Dave Airlie <airlied@redhat.com>
src/mesa/Makefile.sources
src/mesa/state_tracker/st_atom.c
src/mesa/state_tracker/st_atom.h
src/mesa/state_tracker/st_atom_image.c [new file with mode: 0644]
src/mesa/state_tracker/st_context.c
src/mesa/state_tracker/st_context.h

index f93c78285f8ece03264dae6382324dbe3041e6e7..a6c12c64828a64b8efb2d86e801fdb8237588f3f 100644 (file)
@@ -405,6 +405,7 @@ STATETRACKER_FILES = \
        state_tracker/st_atom_depth.c \
        state_tracker/st_atom_framebuffer.c \
        state_tracker/st_atom.h \
+       state_tracker/st_atom_image.c \
        state_tracker/st_atom_msaa.c \
        state_tracker/st_atom_pixeltransfer.c \
        state_tracker/st_atom_rasterizer.c \
index 8a04d747b13e872fc2a1b008a4bb446e0c6852cb..622621bdcbbab030fd432992f1f5b54b7be7ee0e 100644 (file)
@@ -85,6 +85,11 @@ static const struct st_tracked_state *render_atoms[] =
    &st_bind_tes_ssbos,
    &st_bind_fs_ssbos,
    &st_bind_gs_ssbos,
+   &st_bind_vs_images,
+   &st_bind_tcs_images,
+   &st_bind_tes_images,
+   &st_bind_gs_images,
+   &st_bind_fs_images,
    &st_update_pixel_transfer,
    &st_update_tess,
 
@@ -105,6 +110,7 @@ static const struct st_tracked_state *compute_atoms[] =
    &st_bind_cs_ubos,
    &st_bind_cs_atomics,
    &st_bind_cs_ssbos,
+   &st_bind_cs_images,
 };
 
 
index ac1aae8e6c2a39fc5666f5df24208fb03c0e656a..31bb2dd98bfb8815cfa19732cc63e63df342d335 100644 (file)
@@ -97,6 +97,12 @@ extern const struct st_tracked_state st_bind_gs_ssbos;
 extern const struct st_tracked_state st_bind_tcs_ssbos;
 extern const struct st_tracked_state st_bind_tes_ssbos;
 extern const struct st_tracked_state st_bind_cs_ssbos;
+extern const struct st_tracked_state st_bind_fs_images;
+extern const struct st_tracked_state st_bind_vs_images;
+extern const struct st_tracked_state st_bind_gs_images;
+extern const struct st_tracked_state st_bind_tcs_images;
+extern const struct st_tracked_state st_bind_tes_images;
+extern const struct st_tracked_state st_bind_cs_images;
 extern const struct st_tracked_state st_update_pixel_transfer;
 extern const struct st_tracked_state st_update_tess;
 
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
new file mode 100644 (file)
index 0000000..1025725
--- /dev/null
@@ -0,0 +1,222 @@
+/**************************************************************************
+ *
+ * Copyright 2016 Ilia Mirkin. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ *
+ **************************************************************************/
+
+#include "main/imports.h"
+#include "program/prog_parameter.h"
+#include "program/prog_print.h"
+#include "compiler/glsl/ir_uniform.h"
+
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "util/u_inlines.h"
+#include "util/u_surface.h"
+
+#include "st_debug.h"
+#include "st_texture.h"
+#include "st_context.h"
+#include "st_atom.h"
+#include "st_program.h"
+#include "st_format.h"
+
+static void
+st_bind_images(struct st_context *st, struct gl_shader *shader,
+              unsigned shader_type)
+{
+   unsigned i;
+   struct pipe_image_view images[MAX_IMAGE_UNIFORMS];
+   struct gl_program_constants *c = &st->ctx->Const.Program[shader->Stage];
+
+   if (!shader || !st->pipe->set_shader_images)
+      return;
+
+   for (i = 0; i < shader->NumImages; i++) {
+      struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
+      struct st_texture_object *stObj = st_texture_object(u->TexObj);
+      struct pipe_image_view *img = &images[i];
+
+      if (!stObj || !stObj->pt) {
+         memset(img, 0, sizeof(*img));
+         continue;
+      }
+      img->resource = stObj->pt;
+      img->format = st_mesa_format_to_pipe_format(st, u->_ActualFormat);
+      if (stObj->pt->target == PIPE_BUFFER) {
+         unsigned base, size;
+         unsigned f, n;
+         const struct util_format_description *desc
+            = util_format_description(img->format);
+
+         base = stObj->base.BufferOffset;
+         assert(base < stObj->pt->width0);
+         size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
+
+         f = (base / (desc->block.bits / 8)) * desc->block.width;
+         n = (size / (desc->block.bits / 8)) * desc->block.width;
+         assert(n > 0);
+         img->u.buf.first_element = f;
+         img->u.buf.last_element  = f + (n - 1);
+      } else {
+         img->u.tex.level = u->Level + stObj->base.MinLevel;
+         img->u.tex.first_layer = u->_Layer + stObj->base.MinLayer;
+         img->u.tex.last_layer = u->_Layer + stObj->base.MinLayer;
+         if (u->Layered && img->resource->array_size > 1) {
+            if (stObj->base.Immutable)
+               img->u.tex.last_layer += stObj->base.NumLayers - 1;
+            else
+               img->u.tex.last_layer += img->resource->array_size - 1;
+         }
+      }
+   }
+   st->pipe->set_shader_images(st->pipe, shader_type, 0, shader->NumImages,
+                               images);
+   /* clear out any stale shader images */
+   if (shader->NumImages < c->MaxImageUniforms)
+      st->pipe->set_shader_images(
+            st->pipe, shader_type,
+            shader->NumImages,
+            c->MaxImageUniforms - shader->NumImages,
+            NULL);
+}
+
+static void bind_vs_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
+}
+
+const struct st_tracked_state st_bind_vs_images = {
+   "st_bind_vs_images",
+   {
+      0,
+      ST_NEW_VERTEX_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_vs_images
+};
+
+static void bind_fs_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
+}
+
+const struct st_tracked_state st_bind_fs_images = {
+   "st_bind_fs_images",
+   {
+      0,
+      ST_NEW_FRAGMENT_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_fs_images
+};
+
+static void bind_gs_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
+}
+
+const struct st_tracked_state st_bind_gs_images = {
+   "st_bind_gs_images",
+   {
+      0,
+      ST_NEW_GEOMETRY_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_gs_images
+};
+
+static void bind_tcs_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
+}
+
+const struct st_tracked_state st_bind_tcs_images = {
+   "st_bind_tcs_images",
+   {
+      0,
+      ST_NEW_TESSCTRL_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_tcs_images
+};
+
+static void bind_tes_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
+}
+
+const struct st_tracked_state st_bind_tes_images = {
+   "st_bind_tes_images",
+   {
+      0,
+      ST_NEW_TESSEVAL_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_tes_images
+};
+
+static void bind_cs_images(struct st_context *st)
+{
+   struct gl_shader_program *prog =
+      st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
+
+   if (!prog)
+      return;
+
+   st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE], PIPE_SHADER_COMPUTE);
+}
+
+const struct st_tracked_state st_bind_cs_images = {
+   "st_bind_cs_images",
+   {
+      0,
+      ST_NEW_COMPUTE_PROGRAM | ST_NEW_IMAGE_UNITS,
+   },
+   bind_cs_images
+};
index e4697633ea0450e8c393ffc51e901021609cf430..cba7f74c3a39d0627cbbbbbf2b3c93938d77146d 100644 (file)
@@ -384,6 +384,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
    f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS;
    f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
+   f->NewImageUnits = ST_NEW_IMAGE_UNITS;
 }
 
 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
index 3b86710fdd52d823ec2097a561f5d7715f8e053c..9ed5d1914f362b37146da565e6d54cc68e15c70f 100644 (file)
@@ -65,6 +65,7 @@ struct u_upload_mgr;
 #define ST_NEW_ATOMIC_BUFFER           (1 << 12)
 #define ST_NEW_STORAGE_BUFFER          (1 << 13)
 #define ST_NEW_COMPUTE_PROGRAM         (1 << 14)
+#define ST_NEW_IMAGE_UNITS             (1 << 15)
 
 
 struct st_state_flags {