Fixes build with MSVC.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
GLuint sampler, samplerSave =
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler ?
ctx->Texture.Unit[ctx->Texture.CurrentUnit].Sampler->Name : 0;
+ int i;
/* Iterate through all draw buffers */
- for (int i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
+ for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
int idx = ctx->DrawBuffer->_ColorDrawBufferIndexes[i];
if (idx == -1)
continue;