No shader-db changes. This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input. However, this
change allows the next commit to help more shaders.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Alejandro PiƱeiro <apinheiro@igalia.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
inst->opcode != BRW_OPCODE_MOV) ||
inst->predicate != BRW_PREDICATE_NONE ||
!inst->dst.is_null() ||
- inst->src[0].file != VGRF ||
+ (inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
+ inst->src[0].file != UNIFORM) ||
inst->src[0].abs)
continue;