r600_context_pipe_state_set(rctx, rstate);
}
+static struct r600_resource *r600_buffer_create_helper(struct r600_screen *rscreen,
+ unsigned size, unsigned alignment)
+{
+ struct pipe_resource buffer;
+
+ memset(&buffer, 0, sizeof buffer);
+ buffer.target = PIPE_BUFFER;
+ buffer.format = PIPE_FORMAT_R8_UNORM;
+ buffer.bind = PIPE_BIND_CUSTOM;
+ buffer.usage = PIPE_USAGE_STATIC;
+ buffer.flags = 0;
+ buffer.width0 = size;
+ buffer.height0 = 1;
+ buffer.depth0 = 1;
+ buffer.array_size = 1;
+
+ return (struct r600_resource*)
+ r600_buffer_create(&rscreen->screen, &buffer, alignment);
+}
+
static void r600_init_color_surface(struct r600_context *rctx,
- struct r600_surface *surf)
+ struct r600_surface *surf,
+ bool force_cmask_fmask)
{
+ struct r600_screen *rscreen = rctx->screen;
struct r600_texture *rtex = (struct r600_texture*)surf->base.texture;
unsigned level = surf->base.u.tex.level;
unsigned pitch, slice;
}
}
+ /* These might not always be initialized to zero. */
surf->cb_color_base = offset >> 8;
surf->cb_color_size = S_028060_PITCH_TILE_MAX(pitch) |
S_028060_SLICE_TILE_MAX(slice);
surf->cb_color_fmask = surf->cb_color_base;
surf->cb_color_cmask = surf->cb_color_base;
+ surf->cb_color_mask = 0;
+
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask,
+ &rtex->resource.b.b);
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask,
+ &rtex->resource.b.b);
if (rtex->cmask_size) {
surf->cb_color_cmask = rtex->cmask_offset >> 8;
} else { /* cmask only */
color_info |= S_0280A0_TILE_MODE(V_0280A0_CLEAR_ENABLE);
}
+ } else if (force_cmask_fmask) {
+ /* Allocate dummy FMASK and CMASK if they aren't allocated already.
+ *
+ * R6xx needs FMASK and CMASK for the destination buffer of color resolve,
+ * otherwise it hangs. We don't have FMASK and CMASK pre-allocated,
+ * because it's not an MSAA buffer.
+ */
+ struct r600_cmask_info cmask;
+ struct r600_fmask_info fmask;
+
+ r600_texture_get_cmask_info(rscreen, rtex, &cmask);
+ r600_texture_get_fmask_info(rscreen, rtex, 8, &fmask);
+
+ /* CMASK. */
+ if (!rctx->dummy_cmask ||
+ rctx->dummy_cmask->buf->size < cmask.size ||
+ rctx->dummy_cmask->buf->alignment % cmask.alignment != 0) {
+ struct pipe_transfer *transfer;
+ void *ptr;
+
+ pipe_resource_reference((struct pipe_resource**)&rctx->dummy_cmask, NULL);
+ rctx->dummy_cmask = r600_buffer_create_helper(rscreen, cmask.size, cmask.alignment);
+
+ /* Set the contents to 0xCC. */
+ ptr = pipe_buffer_map(&rctx->context, &rctx->dummy_cmask->b.b, PIPE_TRANSFER_WRITE, &transfer);
+ memset(ptr, 0xCC, cmask.size);
+ pipe_buffer_unmap(&rctx->context, transfer);
+ }
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask,
+ &rctx->dummy_cmask->b.b);
+
+ /* FMASK. */
+ if (!rctx->dummy_fmask ||
+ rctx->dummy_fmask->buf->size < fmask.size ||
+ rctx->dummy_fmask->buf->alignment % fmask.alignment != 0) {
+ pipe_resource_reference((struct pipe_resource**)&rctx->dummy_fmask, NULL);
+ rctx->dummy_fmask = r600_buffer_create_helper(rscreen, fmask.size, fmask.alignment);
+
+ }
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask,
+ &rctx->dummy_fmask->b.b);
+
+ /* Init the registers. */
+ color_info |= S_0280A0_TILE_MODE(V_0280A0_FRAG_ENABLE);
+ surf->cb_color_cmask = 0;
+ surf->cb_color_fmask = 0;
+ surf->cb_color_mask = S_028100_CMASK_BLOCK_MAX(cmask.slice_tile_max) |
+ S_028100_FMASK_TILE_MAX(slice);
}
+
surf->cb_color_info = color_info;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
struct r600_resource *res;
struct r600_texture *rtex;
uint32_t tl, br, i, nr_samples, max_dist;
+ bool is_resolve = state->nr_cbufs == 2 &&
+ state->cbufs[0]->texture->nr_samples > 1 &&
+ state->cbufs[1]->texture->nr_samples <= 1;
+ /* The resolve buffer must have CMASK and FMASK to prevent hardlocks on R6xx. */
+ bool cb1_force_cmask_fmask = rctx->chip_class == R600 && is_resolve;
if (rstate == NULL)
return;
rctx->compressed_cb_mask = 0;
for (i = 0; i < state->nr_cbufs; i++) {
+ bool force_cmask_fmask = cb1_force_cmask_fmask && i == 1;
surf = (struct r600_surface*)state->cbufs[i];
res = (struct r600_resource*)surf->base.texture;
rtex = (struct r600_texture*)res;
- if (!surf->color_initialized) {
- r600_init_color_surface(rctx, surf);
+ if (!surf->color_initialized || force_cmask_fmask) {
+ r600_init_color_surface(rctx, surf, force_cmask_fmask);
+ if (force_cmask_fmask) {
+ /* re-initialize later without compression */
+ surf->color_initialized = false;
+ }
}
if (!surf->export_16bpc) {
r600_pipe_state_add_reg(rstate, R_028080_CB_COLOR0_VIEW + i * 4,
surf->cb_color_view);
r600_pipe_state_add_reg_bo(rstate, R_0280E0_CB_COLOR0_FRAG + i * 4,
- surf->cb_color_fmask, res, RADEON_USAGE_READWRITE);
+ surf->cb_color_fmask, surf->cb_buffer_fmask,
+ RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg_bo(rstate, R_0280C0_CB_COLOR0_TILE + i * 4,
- surf->cb_color_cmask, res, RADEON_USAGE_READWRITE);
+ surf->cb_color_cmask, surf->cb_buffer_cmask,
+ RADEON_USAGE_READWRITE);
r600_pipe_state_add_reg(rstate, R_028100_CB_COLOR0_MASK + i * 4,
surf->cb_color_mask);
R_028208_PA_SC_WINDOW_SCISSOR_BR, br);
/* If we're doing MSAA resolve... */
- if (state->nr_cbufs == 2 &&
- state->cbufs[0]->texture->nr_samples > 1 &&
- state->cbufs[1]->texture->nr_samples <= 1) {
+ if (is_resolve) {
r600_pipe_state_add_reg(rstate, R_0287A0_CB_SHADER_CONTROL, 1);
} else {
/* Always enable the first colorbuffer in CB_SHADER_CONTROL. This
}
void *r600_create_resolve_blend(struct r600_context *rctx)
+{
+ struct pipe_blend_state blend;
+ struct r600_pipe_state *rstate;
+ unsigned i;
+
+ memset(&blend, 0, sizeof(blend));
+ blend.independent_blend_enable = true;
+ for (i = 0; i < 2; i++) {
+ blend.rt[i].colormask = 0xf;
+ blend.rt[i].blend_enable = 1;
+ blend.rt[i].rgb_func = PIPE_BLEND_ADD;
+ blend.rt[i].alpha_func = PIPE_BLEND_ADD;
+ blend.rt[i].rgb_src_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[i].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[i].alpha_src_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[i].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ }
+ rstate = r600_create_blend_state_mode(&rctx->context, &blend, V_028808_SPECIAL_RESOLVE_BOX);
+ return rstate;
+}
+
+void *r700_create_resolve_blend(struct r600_context *rctx)
{
struct pipe_blend_state blend;
struct r600_pipe_state *rstate;
NULL /* transfer_inline_write */
};
-static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
+/* The number of samples can be specified independently of the texture. */
+void r600_texture_get_fmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ unsigned nr_samples,
+ struct r600_fmask_info *out)
{
/* FMASK is allocated pretty much like an ordinary texture.
* Here we use bpe in the units of bits, not bytes. */
struct radeon_surface fmask = rtex->surface;
- unsigned nr_samples = rtex->resource.b.b.nr_samples;
switch (nr_samples) {
case 2:
}
assert(fmask.level[0].mode == RADEON_SURF_MODE_2D);
+ out->bank_height = fmask.bankh;
+ out->alignment = MAX2(256, fmask.bo_alignment);
+ out->size = (fmask.bo_size + 7) / 8;
+}
+
+static void r600_texture_allocate_fmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_fmask_info fmask;
+
+ r600_texture_get_fmask_info(rscreen, rtex,
+ rtex->resource.b.b.nr_samples, &fmask);
+
/* Reserve space for FMASK while converting bits back to bytes. */
- rtex->fmask_bank_height = fmask.bankh;
- rtex->fmask_offset = align(rtex->size, MAX2(256, fmask.bo_alignment));
- rtex->fmask_size = (fmask.bo_size + 7) / 8;
+ rtex->fmask_bank_height = fmask.bank_height;
+ rtex->fmask_offset = align(rtex->size, fmask.alignment);
+ rtex->fmask_size = fmask.size;
rtex->size = rtex->fmask_offset + rtex->fmask_size;
#if 0
printf("FMASK width=%u, height=%i, bits=%u, size=%u\n",
#endif
}
-static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
- struct r600_texture *rtex)
+void r600_texture_get_cmask_info(struct r600_screen *rscreen,
+ struct r600_texture *rtex,
+ struct r600_cmask_info *out)
{
unsigned cmask_tile_width = 8;
unsigned cmask_tile_height = 8;
unsigned base_align = num_pipes * pipe_interleave_bytes;
unsigned slice_bytes =
((pitch_elements * height * element_bits + 7) / 8) / cmask_tile_elements;
- unsigned size = rtex->surface.array_size * align(slice_bytes, base_align);
assert(macro_tile_width % 128 == 0);
assert(macro_tile_height % 128 == 0);
- rtex->cmask_slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
- rtex->cmask_offset = align(rtex->size, MAX2(256, base_align));
- rtex->cmask_size = size;
+ out->slice_tile_max = ((pitch_elements * height) / (128*128)) - 1;
+ out->alignment = MAX2(256, base_align);
+ out->size = rtex->surface.array_size * align(slice_bytes, base_align);
+}
+
+static void r600_texture_allocate_cmask(struct r600_screen *rscreen,
+ struct r600_texture *rtex)
+{
+ struct r600_cmask_info cmask;
+
+ r600_texture_get_cmask_info(rscreen, rtex, &cmask);
+
+ rtex->cmask_slice_tile_max = cmask.slice_tile_max;
+ rtex->cmask_offset = align(rtex->size, cmask.alignment);
+ rtex->cmask_size = cmask.size;
rtex->size = rtex->cmask_offset + rtex->cmask_size;
#if 0
printf("CMASK: macro tile width = %u, macro tile height = %u, "
static void r600_surface_destroy(struct pipe_context *pipe,
struct pipe_surface *surface)
{
+ struct r600_surface *surf = (struct r600_surface*)surface;
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_fmask, NULL);
+ pipe_resource_reference((struct pipe_resource**)&surf->cb_buffer_cmask, NULL);
pipe_resource_reference(&surface->texture, NULL);
FREE(surface);
}