const char*
_mesa_program_resource_name(struct gl_program_resource *res)
{
+ const ir_variable *var;
switch (res->Type) {
case GL_UNIFORM_BLOCK:
return RESOURCE_UBO(res)->Name;
case GL_TRANSFORM_FEEDBACK_VARYING:
return RESOURCE_XFB(res)->Name;
case GL_PROGRAM_INPUT:
+ var = RESOURCE_VAR(res);
+ /* Special case gl_VertexIDMESA -> gl_VertexID. */
+ if (var->data.mode == ir_var_system_value &&
+ var->data.location == SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) {
+ return "gl_VertexID";
+ }
+ /* fallthrough */
case GL_PROGRAM_OUTPUT:
return RESOURCE_VAR(res)->name;
case GL_UNIFORM:
_mesa_program_resource_find_name(struct gl_shader_program *shProg,
GLenum programInterface, const char *name)
{
+ GET_CURRENT_CONTEXT(ctx);
+ const char *full_name = name;
+
+ /* When context has 'VertexID_is_zero_based' set, gl_VertexID has been
+ * lowered to gl_VertexIDMESA.
+ */
+ if (name && ctx->Const.VertexID_is_zero_based) {
+ if (strcmp(name, "gl_VertexID") == 0)
+ full_name = "gl_VertexIDMESA";
+ }
+
struct gl_program_resource *res = shProg->ProgramResourceList;
for (unsigned i = 0; i < shProg->NumProgramResourceList; i++, res++) {
if (res->Type != programInterface)
break;
case GL_PROGRAM_INPUT:
case GL_PROGRAM_OUTPUT:
- if (array_index_of_resource(res, name) >= 0)
+ if (array_index_of_resource(res, full_name) >= 0)
return res;
break;
default:
return -1;
}
+ /* Built-in locations should report GL_INVALID_INDEX. */
+ if (is_gl_identifier(name))
+ return GL_INVALID_INDEX;
+
/* VERT_ATTRIB_GENERIC0 and FRAG_RESULT_DATA0 are decremented as these
* offsets are used internally to differentiate between built-in attributes
* and user-defined attributes.