#define NVC0_NEW_TFB_TARGETS (1 << 21)
#define NVC0_NEW_IDXBUF (1 << 22)
-#define NVC0_BIND_FB 0
-#define NVC0_BIND_VTX 1
-#define NVC0_BIND_VTX_TMP 2
-#define NVC0_BIND_IDX 3
-#define NVC0_BIND_TEX 4
-#define NVC0_BIND_CB(s, i) (5 + 16 * (s) + (i))
-#define NVC0_BIND_TFB 85
-#define NVC0_BIND_SCREEN 86
-#define NVC0_BIND_TLS 87
-#define NVC0_BIND_COUNT 88
-#define NVC0_BIND_2D 0
-#define NVC0_BIND_M2MF 0
-#define NVC0_BIND_FENCE 1
+#define NVC0_BIND_FB 0
+#define NVC0_BIND_VTX 1
+#define NVC0_BIND_VTX_TMP 2
+#define NVC0_BIND_IDX 3
+#define NVC0_BIND_TEX(s, i) ( 4 + 32 * (s) + (i))
+#define NVC0_BIND_CB(s, i) (164 + 16 * (s) + (i))
+#define NVC0_BIND_TFB 244
+#define NVC0_BIND_SCREEN 245
+#define NVC0_BIND_TLS 246
+#define NVC0_BIND_COUNT 247
+
+#define NVC0_BIND_2D 0
+#define NVC0_BIND_M2MF 0
+#define NVC0_BIND_FENCE 1
struct nvc0_context {
struct nouveau_context base;
struct pipe_sampler_view *textures[5][PIPE_MAX_SAMPLERS];
unsigned num_textures[5];
+ uint32_t textures_dirty[5];
struct nv50_tsc_entry *samplers[5][PIPE_MAX_SAMPLERS];
unsigned num_samplers[5];
+ uint16_t samplers_dirty[5];
struct pipe_framebuffer_state framebuffer;
struct pipe_blend_color blend_colour;
for (i = 0; i < nr; ++i) {
struct nv50_tsc_entry *old = nvc0->samplers[s][i];
+ if (hwcso[i] == old)
+ continue;
+ nvc0->samplers_dirty[s] |= 1 << i;
+
nvc0->samplers[s][i] = nv50_tsc_entry(hwcso[i]);
if (old)
nvc0_screen_tsc_unlock(nvc0->screen, old);
}
- for (; i < nvc0->num_samplers[s]; ++i)
- if (nvc0->samplers[s][i])
+ for (; i < nvc0->num_samplers[s]; ++i) {
+ if (nvc0->samplers[s][i]) {
nvc0_screen_tsc_unlock(nvc0->screen, nvc0->samplers[s][i]);
+ nvc0->samplers[s][i] = NULL;
+ }
+ }
nvc0->num_samplers[s] = nr;
for (i = 0; i < nr; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- if (old)
+
+ if (views[i] == nvc0->textures[s][i])
+ continue;
+ nvc0->textures_dirty[s] |= 1 << i;
+
+ if (old) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
nvc0_screen_tic_unlock(nvc0->screen, old);
+ }
pipe_sampler_view_reference(&nvc0->textures[s][i], views[i]);
}
for (i = nr; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *old = nv50_tic_entry(nvc0->textures[s][i]);
- if (!old)
- continue;
- nvc0_screen_tic_unlock(nvc0->screen, old);
-
- pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
+ if (old) {
+ nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX(s, i));
+ nvc0_screen_tic_unlock(nvc0->screen, old);
+ pipe_sampler_view_reference(&nvc0->textures[s][i], NULL);
+ }
}
nvc0->num_textures[s] = nr;
- nouveau_bufctx_reset(nvc0->bufctx_3d, NVC0_BIND_TEX);
-
nvc0->dirty |= NVC0_NEW_TEXTURES;
}
nvc0_switch_pipe_context(struct nvc0_context *ctx_to)
{
struct nvc0_context *ctx_from = ctx_to->screen->cur_ctx;
+ unsigned s;
if (ctx_from)
ctx_to->state = ctx_from->state;
ctx_to->dirty = ~0;
+ for (s = 0; s < 5; ++s) {
+ ctx_to->samplers_dirty[s] = ~0;
+ ctx_to->textures_dirty[s] = ~0;
+ }
+
if (!ctx_to->vertex)
ctx_to->dirty &= ~(NVC0_NEW_VERTEX | NVC0_NEW_ARRAYS);
for (s = 0; s <= 4; ++s) {
blit->saved.num_textures[s] = nvc0->num_textures[s];
blit->saved.num_samplers[s] = nvc0->num_samplers[s];
+ nvc0->textures_dirty[s] = ~0;
+ nvc0->samplers_dirty[s] = ~0;
}
blit->saved.texture = nvc0->textures[4][0];
blit->saved.sampler = nvc0->samplers[4][0];
for (s = 0; s <= 4; ++s) {
nvc0->num_textures[s] = blit->saved.num_textures[s];
nvc0->num_samplers[s] = blit->saved.num_samplers[s];
+ nvc0->textures_dirty[s] = ~0;
+ nvc0->samplers_dirty[s] = ~0;
}
nvc0->textures[4][0] = blit->saved.texture;
nvc0->samplers[4][0] = blit->saved.sampler;
static boolean
nvc0_validate_tic(struct nvc0_context *nvc0, int s)
{
+ uint32_t commands[32];
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
struct nouveau_bo *txc = nvc0->screen->txc;
unsigned i;
+ unsigned n = 0;
boolean need_flush = FALSE;
for (i = 0; i < nvc0->num_textures[s]; ++i) {
struct nv50_tic_entry *tic = nv50_tic_entry(nvc0->textures[s][i]);
struct nv04_resource *res;
+ const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i));
if (!tic) {
- BEGIN_NVC0(push, NVC0_3D(BIND_TIC(s)), 1);
- PUSH_DATA (push, (i << 1) | 0);
+ if (dirty)
+ commands[n++] = (i << 1) | 0;
continue;
}
res = nv04_resource(tic->pipe.texture);
res->status &= ~NOUVEAU_BUFFER_STATUS_GPU_WRITING;
res->status |= NOUVEAU_BUFFER_STATUS_GPU_READING;
- BCTX_REFN(nvc0->bufctx_3d, TEX, res, RD);
+ if (!dirty)
+ continue;
+ commands[n++] = (tic->id << 9) | (i << 1) | 1;
- BEGIN_NVC0(push, NVC0_3D(BIND_TIC(s)), 1);
- PUSH_DATA (push, (tic->id << 9) | (i << 1) | 1);
- }
- for (; i < nvc0->state.num_textures[s]; ++i) {
- BEGIN_NVC0(push, NVC0_3D(BIND_TIC(s)), 1);
- PUSH_DATA (push, (i << 1) | 0);
+ BCTX_REFN(nvc0->bufctx_3d, TEX(s, i), res, RD);
}
+ for (; i < nvc0->state.num_textures[s]; ++i)
+ commands[n++] = (i << 1) | 0;
+
nvc0->state.num_textures[s] = nvc0->num_textures[s];
+ if (n) {
+ BEGIN_NIC0(push, NVC0_3D(BIND_TIC(s)), n);
+ PUSH_DATAp(push, commands, n);
+ }
+ nvc0->textures_dirty[s] = 0;
+
return need_flush;
}
static boolean
nvc0_validate_tsc(struct nvc0_context *nvc0, int s)
{
+ uint32_t commands[16];
struct nouveau_pushbuf *push = nvc0->base.pushbuf;
unsigned i;
+ unsigned n = 0;
boolean need_flush = FALSE;
for (i = 0; i < nvc0->num_samplers[s]; ++i) {
struct nv50_tsc_entry *tsc = nv50_tsc_entry(nvc0->samplers[s][i]);
+ if (!(nvc0->samplers_dirty[s] & (1 << i)))
+ continue;
if (!tsc) {
- BEGIN_NVC0(push, NVC0_3D(BIND_TSC(s)), 1);
- PUSH_DATA (push, (i << 4) | 0);
+ commands[n++] = (i << 4) | 0;
continue;
}
if (tsc->id < 0) {
}
nvc0->screen->tsc.lock[tsc->id / 32] |= 1 << (tsc->id % 32);
- BEGIN_NVC0(push, NVC0_3D(BIND_TSC(s)), 1);
- PUSH_DATA (push, (tsc->id << 12) | (i << 4) | 1);
- }
- for (; i < nvc0->state.num_samplers[s]; ++i) {
- BEGIN_NVC0(push, NVC0_3D(BIND_TSC(s)), 1);
- PUSH_DATA (push, (i << 4) | 0);
+ commands[n++] = (tsc->id << 12) | (i << 4) | 1;
}
+ for (; i < nvc0->state.num_samplers[s]; ++i)
+ commands[n++] = (i << 4) | 0;
+
nvc0->state.num_samplers[s] = nvc0->num_samplers[s];
+ if (n) {
+ BEGIN_NIC0(push, NVC0_3D(BIND_TSC(s)), n);
+ PUSH_DATAp(push, commands, n);
+ }
+ nvc0->samplers_dirty[s] = 0;
+
return need_flush;
}