{
const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
if (fp) {
-#if 0
- /* XXX Need a way to trigger the initial loading of parameters
- * even when there's no recent state changes.
- */
- if (fp->Base.Parameters->StateFlags & newState)
-#endif
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
+ _mesa_load_state_parameters(ctx, fp->Base.Parameters);
}
}
new_state = ~0;
}
- {
- const struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
- if (fp && (fp->Base.Parameters->StateFlags & new_state)) {
- _mesa_load_state_parameters(ctx, fp->Base.Parameters);
- }
- }
-
if (new_state & swrast->InvalidateTriangleMask)
swrast->Triangle = _swrast_validate_triangle;
if (swrast->NewState & (_NEW_FOG | _NEW_PROGRAM))
_swrast_update_fog_state( ctx );
- if (swrast->NewState & (_NEW_MODELVIEW |
- _NEW_PROJECTION |
- _NEW_TEXTURE_MATRIX |
- _NEW_FOG |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_TEXTURE |
- _NEW_TRANSFORM |
- _NEW_POINT |
- _NEW_VIEWPORT |
- _NEW_PROGRAM))
+ if (swrast->NewState & (_NEW_PROGRAM_CONSTANTS | _NEW_PROGRAM))
_swrast_update_fragment_program( ctx, swrast->NewState );
if (swrast->NewState & (_NEW_TEXTURE | _NEW_PROGRAM)) {