static nir_ssa_def *
nir_blend_factor_value(
nir_builder *b,
- nir_ssa_def *src, nir_ssa_def *dst, nir_ssa_def *bconst,
+ nir_ssa_def *src, nir_ssa_def *src1, nir_ssa_def *dst, nir_ssa_def *bconst,
unsigned chan,
enum blend_factor factor,
bool half)
return half ? nir_imm_float16(b, 0.0) : nir_imm_float(b, 0.0);
case BLEND_FACTOR_SRC_COLOR:
return nir_channel(b, src, chan);
+ case BLEND_FACTOR_SRC1_COLOR:
+ return nir_channel(b, src1, chan);
case BLEND_FACTOR_DST_COLOR:
return nir_channel(b, dst, chan);
case BLEND_FACTOR_SRC_ALPHA:
return nir_channel(b, src, 3);
+ case BLEND_FACTOR_SRC1_ALPHA:
+ return nir_channel(b, src1, 3);
case BLEND_FACTOR_DST_ALPHA:
return nir_channel(b, dst, 3);
case BLEND_FACTOR_CONSTANT_COLOR:
nir_blend_factor(
nir_builder *b,
nir_ssa_def *raw_scalar,
- nir_ssa_def *src, nir_ssa_def *dst, nir_ssa_def *bconst,
+ nir_ssa_def *src, nir_ssa_def *src1, nir_ssa_def *dst, nir_ssa_def *bconst,
unsigned chan,
enum blend_factor factor,
bool inverted,
bool half)
{
nir_ssa_def *f =
- nir_blend_factor_value(b, src, dst, bconst, chan, factor, half);
+ nir_blend_factor_value(b, src, src1, dst, bconst, chan, factor, half);
nir_ssa_def *unity = half ? nir_imm_float16(b, 1.0) : nir_imm_float(b, 1.0);
nir_blend(
nir_builder *b,
nir_lower_blend_options options,
- nir_ssa_def *src, nir_ssa_def *dst)
+ nir_ssa_def *src, nir_ssa_def *src1, nir_ssa_def *dst)
{
if (options.logicop_enable)
return nir_blend_logicop(b, options, src, dst);
if (nir_blend_factored(chan.func)) {
psrc = nir_blend_factor(
b, psrc,
- src, dst, bconst, c,
+ src, src1, dst, bconst, c,
chan.src_factor, chan.invert_src_factor, options.half);
pdst = nir_blend_factor(
b, pdst,
- src, dst, bconst, c,
+ src, src1, dst, bconst, c,
chan.dst_factor, chan.invert_dst_factor, options.half);
}
/* Grab the input color */
nir_ssa_def *src = nir_ssa_for_src(&b, intr->src[1], 4);
+ /* Grab the dual-source input color */
+ nir_ssa_def *src1 = options.src1;
+
/* Grab the tilebuffer color - io lowered to load_output */
nir_ssa_def *dst = nir_load_var(&b, var);
/* Blend the two colors per the passed options */
- nir_ssa_def *blended = nir_blend(&b, options, src, dst);
+ nir_ssa_def *blended = nir_blend(&b, options, src, src1, dst);
/* Write out the final color instead of the input */
nir_instr_rewrite_src(instr, &intr->src[1],
/* Create the blend variables */
nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color");
+ nir_variable *c_src1 = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color1");
nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(g, 4), "gl_FragColor");
c_src->data.location = VARYING_SLOT_COL0;
+ c_src1->data.location = VARYING_SLOT_VAR0;
c_out->data.location = FRAG_RESULT_COLOR;
+ c_src1->data.driver_location = 1;
+
/* Setup nir_builder */
nir_builder _b;
/* Setup inputs */
- nir_ssa_def *s_src = nir_load_var(b, c_src);
-
- if (T == nir_type_float16)
- s_src = nir_f2f16(b, s_src);
- else if (T == nir_type_int16)
- s_src = nir_i2i16(b, nir_iclamp(b, s_src, -32768, 32767));
- else if (T == nir_type_uint16)
- s_src = nir_u2u16(b, nir_umin(b, s_src, nir_imm_int(b, 65535)));
- else if (T == nir_type_int8)
- s_src = nir_i2i8(b, nir_iclamp(b, s_src, -128, 127));
- else if (T == nir_type_uint8)
- s_src = nir_u2u8(b, nir_umin(b, s_src, nir_imm_int(b, 255)));
+ nir_ssa_def *s_src[] = {nir_load_var(b, c_src), nir_load_var(b, c_src1)};
+
+ for (int i = 0; i < ARRAY_SIZE(s_src); ++i) {
+ if (T == nir_type_float16)
+ s_src[i] = nir_f2f16(b, s_src[i]);
+ else if (T == nir_type_int16)
+ s_src[i] = nir_i2i16(b, nir_iclamp(b, s_src[i], -32768, 32767));
+ else if (T == nir_type_uint16)
+ s_src[i] = nir_u2u16(b, nir_umin(b, s_src[i], nir_imm_int(b, 65535)));
+ else if (T == nir_type_int8)
+ s_src[i] = nir_i2i8(b, nir_iclamp(b, s_src[i], -128, 127));
+ else if (T == nir_type_uint8)
+ s_src[i] = nir_u2u8(b, nir_umin(b, s_src[i], nir_imm_int(b, 255)));
+ }
/* Build a trivial blend shader */
- nir_store_var(b, c_out, s_src, 0xFF);
+ nir_store_var(b, c_out, s_src[0], 0xFF);
nir_lower_blend_options options =
nir_make_options(cso, rt);
options.format = format;
+ options.src1 = s_src[1];
if (T == nir_type_float16)
options.half = true;