*
*/
+#include "r300_fragprog.h"
+
#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
#include "r300_context.h"
-#include "r300_fragprog.h"
#include "r300_fragprog_swizzle.h"
-#include "r300_state.h"
-
-#include "radeon_nqssadce.h"
static void reset_srcreg(struct prog_src_register* reg)
{
#ifndef __R300_FRAGPROG_H_
#define __R300_FRAGPROG_H_
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/enums.h"
#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "r300_fragprog_common.h"
+#include "shader/program.h"
+#include "shader/prog_parameter.h"
+#include "shader/prog_print.h"
+
+#include "r300_state.h"
#include "r300_fragprog.h"
#include "r300_fragprog_swizzle.h"
#include "r500_fragprog.h"
#include "r500_fragprog.h"
-#include "radeon_nqssadce.h"
-#include "radeon_program_alu.h"
-#include "r300_fragprog.h"
-
static void reset_srcreg(struct prog_src_register* reg)
{
_mesa_bzero(reg, sizeof(*reg));
#ifndef __R500_FRAGPROG_H_
#define __R500_FRAGPROG_H_
-#include "main/glheader.h"
-#include "main/macros.h"
-#include "main/enums.h"
#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-#include "shader/program.h"
#include "shader/prog_instruction.h"
#include "r300_context.h"
-#include "r300_state.h"
-#include "radeon_program.h"
#include "radeon_nqssadce.h"
extern GLboolean r500FragmentProgramEmit(struct r300_fragment_program_compiler *compiler);
extern void r500FPBuildSwizzle(struct nqssadce_state *s, struct prog_dst_register dst, struct prog_src_register src);
extern GLboolean r500_transform_TEX(struct radeon_transform_context *t, struct prog_instruction* orig_inst, void* data);
+
#endif