I don't really want to touch this impenetrable code in this series, so
just call the one function from the other, since no other atom cares
about them.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Paul Berry <stereotype441@gmail.com>
struct intel_context *intel = intel_context(ctx);
GLuint i;
+ brw_prepare_vertices(brw);
+
brw_emit_query_begin(brw);
/* If the VS doesn't read any inputs (calculating vertex position from
.brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
.cache = CACHE_NEW_VS_PROG,
},
- .prepare = brw_prepare_vertices,
.emit = brw_emit_vertices,
};